In this update2
Full notes
Full Double Turn update
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What changed
- Gameplay
Double Turn changes
Here it is, the final update of Early Access!
Version v0.20: Patch Notes
Here's what's new:
Rework of signatures: faster but shorter dash, less heat lost on misses, less heat lost on loser
Stuns on environmental moves: throwing from heights, striking from heights, throwing on tables, striking through tables
I won't go into too much detail, as I've already done so in the past two updates: Combat Experiment #3 and Combat Experiment #2. The main difference from those updates is that when getting signatured, you will drop to 50% heat if you are above 50% heat. It's much simpler than what I originally outlined.
I disabled the updates from Combat Experiment #1 because they didn't feel like they added enough interesting gameplay, and the moves' effectiveness varied too much between characters. While I wanted to add some variety, the moves for each character were too varied in strength and usefulness. I feel like the Signature and Stuns updates add much more interesting opportunities.
Full Release coming soon...
This is the final update for Double Turn's Early Access. I have already started working on 1.0 update, where I'll be adding a Training mode (teaser here), more Steam integrations, and a rework of the AI.
Thanks to everyone played the game, gave feedback, reported bugs, and left reviews! I don't have a solid date yet for the full release but I will share once I know for sure!
Source
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