Full notes
Full Dosa Divas update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
- Events
- Balance
Dosa Divas changes
Hi all,
We're getting close to release of Dosa Divas on April 14th! It's a narrative turn-based combat RPG all about cooking delicious meals, reconciling with loved ones, and rebuilding communities.
You can play the demo which is the first hour and a half of the game and SAVE file will carry on over to the full game when it comes out. We're still polishing and fixing bugs and adjusting things as we see them. Demo has been updated to include some text size adjustments for better Steam Deck comfort as well as some other bug fixes and better usability tweaks.
Here's a video showing how Goddess the sentient mech can honk their horn to take food orders from hungry villagers, find ingredients in the world, barter with Kabi the traveling merchant, or recover some ingredients from battles against Lina's goons who are out to banish home cooking and take over the world with more convenient and bland food in tubes called LinaMeals. Yuck!
Full patch notes:
Update UT navmesh jump links to fix Ebri soft lock
Center align buff tooltip text
Check mark on/off for Ingredient hints to make it more readable for what ingredients you have
text size and variant size with some padding on the scalable background
Text size on block instruction bar, the 'ALL' item filter, remove a text size override in BuffListTooltip
text sizing on status tooltips
Increase topbar text size, rebuild to be a proper UI element, and set it to expand upwards if needed.
text sizing on Item collected HUD flyouts
Boost text scaling
Text size on Ultimate bar text
Adjust skill tutorial skill list element text size
Village status menu text enlargification
Stats menu text sizes updated, except for the encounter menu item
Store item text sizing
Cooking Order List item text sizing
Cooking menu and ingredient text sizing
Overhauled encounter submenu item so it can be enlarged for bigger text. It isn't completely fixed for top-level adjustments (some things probably still use rect transform scaling, have bad pivot/anchor/position setups, etc), but can at least be adjusted vertically now to some extent.
Shorter descriptions for
- Banana Blitz
- Crab Yangon
- Mango Dosa
- Veg cutlet
- Veg sando
- Spirit bun
- Meat soup
- Noodle bowl
- Noodle fish bowl
- Rice meat bowl
- Lobster bowl
Handle reset inventory description field transitioning from ingredients on food item to unlock selection
Adjust text on inventory screen
Adjust text sizes in body shop
Hide seam on \ fireball effect
Adjust text sizes on pause task screen
Update names/descriptions for \ Ultimates
Changed keyboard Menu Confirm Secondary to 'F'
Boost tutorial used wrong actions in the tutorial text.
Set hard restart on \ battle and adjust the behavior tree to lock later ults and unlock the current ult
fix floating Miner3 in Ch5 Undertown
fix floating Kabi for reals reals on Lina tower
added fall trigger and adjusted wall run collider + slide tag on it to prevent players from jumping off the end of wallrun on Lina tower
Set level up stat bonus buttons SelectOnHover to IMMEDIATE instead of NONE
Remove extra space from BLOCK_INSTRUCTIONS string
Add MenuCancel conflict suppressor for loot box popup list
Remove break triggers from random battler at Lina Tower
List LinaLoot in battle rewards, move scrap reward to LinaLoot
Exclude healing from the difficulty damage multiplier
Thanks,
Eka
Game Director
Source
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