Full notes
Full Dosa Divas update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Store
Dosa Divas changes
Thanks for checking out the demo and the feedback. We're glad you're enjoying it and the feedback helps us improve the demo and full game as we get closer to release on April 14h.
Reminder that Save games will carry over from demo to full game if you choose to continue from where you left off in the demo.
Perfect Blocks
We changed the wording around Perfect Blocks and how to achieve them more often. The previous wording on the demo described watching for the STAR icon during an enemy attack. The STAR was there to show the timing window when you can block and not the timing for PERFECT BLOCKS. Blocking during the time the STAR icon is on screen will get you a Partial Block and take partial damage.
The updated wording is Press (Key/Button) just before an enemy attack makes contact for a PERFECT BLOCK and take no damage. Depending on enemy and their animation, that contact could be an object they throw or it could be a punch or a kick. The important part is to watch the animation timing and press Block button right before contact.
We hope this clarifies Blocking and there's also reminder during an attack as well.
Other Changes
Added new cooking dialogue that changes depending on dish and flavors used
adjusted camera on some attacks for better Healthbar visibility
Changed the amount of in-world ingredient spawns for better balance
Updated balance on Hard Difficulty to be more challenging
Updated Objectives and description text
Fixed Issue in Audio Settings for better volume controls including Horn Volume
Fixed issue with Samara portrait missing a proper Surprise expression
Fixed an issue with NPC thought bubbles to make room for longer names
Fixed an issue with when feeding NPCS the food item was not removed from inventory
Fixed an issue with rotating Goddess in Body Shop also going into Cooking mode when using a controller
We'll continue to look at feedback and adjust.
Thank you,
Outerloop
Source
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