Repeated intro
Hello everyone, Version 1.2 is now live, here's the patchnotes. Bug fixes: AI would fly into dangerous hazards, now this will happen less and less Fixed bug where right clicking a target would may cause a crash Fixed bug where AI CIWS won't fire Fixed bug where Leviathan CIWS won't target AI missiles Fixed bug where Leviathan AI would ignore Constructor ship and fly in a random direction Fixed bug where Nightmare would spawn in the Sun and end the event prematurely New features:
What changed
1 fix1 addition1 change0 removals
- Performance
- Gameplay
- Balance
fixedHello everyone, Version 1.2 is now live, here's the patchnotes. Bug fixes: AI would fly into dangerous hazards, now this will happen less and less Fixed bug where right clicking a target would may cause a crash Fixed bug where AI CIWS won't fire Fixed bug where Leviathan CIWS won't target AI missiles Fixed bug where Leviathan AI would ignore Constructor ship and fly in a random direction Fixed bug where Nightmare would spawn in the Sun and end the event prematurely New features:
addedCommander AI has been introduced. This will take over much of AI decision making on both friendly and enemy sides. AI will no longer has constant vision of player and other ships, instead it will properly use "datalink" where it needs to scout, identify and relay targets. Omnidirectional movement for AI ships(fighters are still on the old movement). This means capital ships are able to move and aim at a target at the same time. Fleet formations. Enemy AI will try to use a line of fire formation, while the friendly AI will try to envelop the enemy.
changedSpeed for fighters increased Enemy fighter weapon range&health decreased Friendly fighter HP increase Damage from fighters to capital ships decreased CIWS range on both Leviathan and Astarte increased
Doppelganger changes
fixedHello everyone, Version 1.2 is now live, here's the patchnotes. Bug fixes: AI would fly into dangerous hazards, now this will happen less and less Fixed bug where right clicking a target would may cause a crash Fixed bug where AI CIWS won't fire Fixed bug where Leviathan CIWS won't target AI missiles Fixed bug where Leviathan AI would ignore Constructor ship and fly in a random direction Fixed bug where Nightmare would spawn in the Sun and end the event prematurely New features:
addedCommander AI has been introduced. This will take over much of AI decision making on both friendly and enemy sides. AI will no longer has constant vision of player and other ships, instead it will properly use "datalink" where it needs to scout, identify and relay targets. Omnidirectional movement for AI ships(fighters are still on the old movement). This means capital ships are able to move and aim at a target at the same time. Fleet formations. Enemy AI will try to use a line of fire formation, while the friendly AI will try to envelop the enemy.
changedSpeed for fighters increased Enemy fighter weapon range&health decreased Friendly fighter HP increase Damage from fighters to capital ships decreased CIWS range on both Leviathan and Astarte increased
Commander AI has been introduced. This will take over much of AI decision making on both friendly and enemy sides. AI will no longer has constant vision of player and other ships, instead it will properly use "datalink" where it needs to scout, identify and relay targets. Omnidirectional movement for AI ships(fighters are still on the old movement). This means capital ships are able to move and aim at a target at the same time. Fleet formations. Enemy AI will try to use a line of fire formation, while the friendly AI will try to envelop the enemy.
Balancing changes:
Speed for fighters increased Enemy fighter weapon range&health decreased Friendly fighter HP increase Damage from fighters to capital ships decreased CIWS range on both Leviathan and Astarte increased