Full notes
Full Doppelganger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
New Features:
Mouse aim has been introduced New physics system that allows the player to move freely on the map without the need of constant button mashing. Planets now feature dynamic 3D lighting with "Day/Night" terminators relative to the sun.
The flat background has been replaced with a multi-layered starfield that moves with the camera to create a sense of depth. Added 50+ new names for Friendly and Enemy ships. Added an animated loading screen to eliminate the "frozen window" effect on game start.
Bug fixes:
Fixed a crash caused by the Upgrade Menu trying to render missing buttons.
Fixed a logic bug where railgun overcharge damage was applying to all weapons.
Fixed a crash in the Debug Menu caused by accessing deleted AI memory.
Fixed an issue where Leviathans took double damage (Shield + Hull) from standard shots.
Source
Changelog.gg summarizes and formats this update. How we read updates.
