Full notes
Full Doppelganger update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, I apologize for this long silence, but here are the new patchnotes:
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Balance
New features: Introduce multiprocessing in the game for better performance and more complicated AI(this was a much needed change and it took a lot to revamp the entire game to be able to support multiprocessing) Upgrade menu has been expanded The "Director" system: New enemy types that will spawn during late game, depending of the amount of upgrades the player has unlocked Overhauled fighter mechanics, fighters have been modified to represent a Squadron instead of just a single fighter Music themes were changed for a better experience and to try and remove repetitiveness Bug fixes:
Fighter AI Fix: Fixed a logic gate that prevented Fighter Squadrons from steering 99% of the time. They now actively pursue targets
Fixed an issue where the Commander AI would infinitely toggle ships between "Transit" and "Attack" modes when near max range
Fixed a bug where friendly Astartes ships and Raptor Fighters would target Ares Station
Fixed a bug where settings (Volume/Keys) reset after returning to the game
Fixed a copy-paste error where clicking the SFX slider moved the Music slider
Damage Calculation Fixed a bug where Railgun Penetrator rounds were dealing double damage or failing to bleed through shields correctly
Balancing:
Leviathan changes: Slowed down Leviathan laser fire rate 4s -> 6s
Reduced Leviathan Laser damage 100 -> 50
Player ship changes: Increased base player speed 3.5 -> 5.0
Source
Changelog.gg summarizes and formats this update. How we read updates.
