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Steam News24 November 20257mo ago

Version 1.4 is live!

Hello everyone, I apologize for this long silence, but here are the new patchnotes: New features: Introduce multiprocessing in the game for better performance and more complicated AI(this was a much needed change and it

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Hello everyone, I apologize for this long silence, but here are the new patchnotes:

What changed

6 fixes2 additions3 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Balance
addedHello everyone, I apologize for this long silence, but here are the new patchnotes:
addedNew features: Introduce multiprocessing in the game for better performance and more complicated AI(this was a much needed change and it took a lot to revamp the entire game to be able to support multiprocessing) Upgrade menu has been expanded The "Director" system: New enemy types that will spawn during late game, depending of the amount of upgrades the player has unlocked Overhauled fighter mechanics, fighters have been modified to represent a Squadron instead of just a single fighter Music themes were changed for a better experience and to try and remove repetitiveness Bug fixes:
fixedFighter AI Fix: Fixed a logic gate that prevented Fighter Squadrons from steering 99% of the time. They now actively pursue targets
fixedFixed an issue where the Commander AI would infinitely toggle ships between "Transit" and "Attack" modes when near max range
fixedFixed a bug where friendly Astartes ships and Raptor Fighters would target Ares Station
fixedFixed a bug where settings (Volume/Keys) reset after returning to the game
Slowed down Leviathan laser fire rate4s6sSlowed down Leviathan laser fire rate increased, buffLeviathan Laser damage10050Leviathan Laser damage decreased, nerfPlayer ship changes: Increased base player speed3.55.0Player ship changes: Increased base player speed increased, buff

New features: Introduce multiprocessing in the game for better performance and more complicated AI(this was a much needed change and it took a lot to revamp the entire game to be able to support multiprocessing) Upgrade menu has been expanded The "Director" system: New enemy types that will spawn during late game, depending of the amount of upgrades the player has unlocked Overhauled fighter mechanics, fighters have been modified to represent a Squadron instead of just a single fighter Music themes were changed for a better experience and to try and remove repetitiveness Bug fixes:

Fighter AI Fix: Fixed a logic gate that prevented Fighter Squadrons from steering 99% of the time. They now actively pursue targets

Fixed an issue where the Commander AI would infinitely toggle ships between "Transit" and "Attack" modes when near max range

Fixed a bug where friendly Astartes ships and Raptor Fighters would target Ares Station

Fixed a bug where settings (Volume/Keys) reset after returning to the game

Fixed a copy-paste error where clicking the SFX slider moved the Music slider

Damage Calculation Fixed a bug where Railgun Penetrator rounds were dealing double damage or failing to bleed through shields correctly

Balancing:

Leviathan changes: Slowed down Leviathan laser fire rate 4s -> 6s

Reduced Leviathan Laser damage 100 -> 50

Player ship changes: Increased base player speed 3.5 -> 5.0

Source

Steam News / 24 November 2025

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