Full notes
Full Door Kickers 2: Task Force North update
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What changed
2 fixes0 additions0 changes0 removals
- UI and audio
- Performance
fixedmapgen: slightly reduced enemy count in 6-man city block buildings - mapgen: fixed some maps not working in Abduction mode - mapgen: adjusted the number of enemies outside buildings - mapgen: fixed HVTs not spawning in 1-tile buildings (made rare cases where no hvt was on the map) - mapgen: fixed map spawning without any troopers deployed - mapgen: fixed hidden windows on some armory tiles - added keybind for toggling Trooper Profiles list (set to T by default) - sync speed is ignored when a Sprint command is active - fixed scroll bar not showing up for lists in certain situations - the 'invite friend' coop button shows up even when Steam Overlay is disabled, with a tooltip explaining the issue - fixed shrapnel counting as explosives used - fixed several typos - fixed incorrect 'win' conditions when hostages died at the same time with all other enemies - fixed replays not working on some maps - fixed rclick menu not showing the crowbar option when dynamic hammer was equipped and door couldn't be open with the hammer but *could* be opened with the crowbar, the end - fixed blood splats being 2x larger than they should have - fixed deploy screen sometimes showing troops as dead/injured - fixed non-POI-generating interactibles not working - fixed humans becoming randmly incapacitated - modding: fixed some issues with the 3dsmax reference file - modding: fixed equipment that was overwritten by a mod showing up last in the list - modding: can now do custom sorting for equipment items (unused in our files, see help_equipment.txt for details) - modding: removed some error boxes that weren't mandatory - modding: updated reference 3dsmax characters file - editor: map size tags can be edited by the user (but only those)
fixedLATER EDIT: - fixed several issues with pathfinding (eg hostages no longer going through opened doors) - mapgen: fixed "Impossible layout" error causing an infinite loop - fixed a crash
Door Kickers 2: Task Force North changes
fixedmapgen: slightly reduced enemy count in 6-man city block buildings - mapgen: fixed some maps not working in Abduction mode - mapgen: adjusted the number of enemies outside buildings - mapgen: fixed HVTs not spawning in 1-tile buildings (made rare cases where no hvt was on the map) - mapgen: fixed map spawning without any troopers deployed - mapgen: fixed hidden windows on some armory tiles - added keybind for toggling Trooper Profiles list (set to T by default) - sync speed is ignored when a Sprint command is active - fixed scroll bar not showing up for lists in certain situations - the 'invite friend' coop button shows up even when Steam Overlay is disabled, with a tooltip explaining the issue - fixed shrapnel counting as explosives used - fixed several typos - fixed incorrect 'win' conditions when hostages died at the same time with all other enemies - fixed replays not working on some maps - fixed rclick menu not showing the crowbar option when dynamic hammer was equipped and door couldn't be open with the hammer but *could* be opened with the crowbar, the end - fixed blood splats being 2x larger than they should have - fixed deploy screen sometimes showing troops as dead/injured - fixed non-POI-generating interactibles not working - fixed humans becoming randmly incapacitated - modding: fixed some issues with the 3dsmax reference file - modding: fixed equipment that was overwritten by a mod showing up last in the list - modding: can now do custom sorting for equipment items (unused in our files, see help_equipment.txt for details) - modding: removed some error boxes that weren't mandatory - modding: updated reference 3dsmax characters file - editor: map size tags can be edited by the user (but only those)
fixedLATER EDIT: - fixed several issues with pathfinding (eg hostages no longer going through opened doors) - mapgen: fixed "Impossible layout" error causing an infinite loop - fixed a crash
- mapgenslightly reduced enemy count in 6-man city block buildings - mapgen: fixed some maps not working in Abduction mode - mapgen: adjusted the number of enemies outside buildings - mapgen: fixed HVTs not spawning in 1-tile buildings (made rare cases where no hvt was on the map) - mapgen: fixed map spawning without any troopers deployed - mapgen: fixed hidden windows on some armory tiles - added keybind for toggling Trooper Profiles list (set to T by default) - sync speed is ignored when a Sprint command is active - fixed scroll bar not showing up for lists in certain situations - the 'invite friend' coop button shows up even when Steam Overlay is disabled, with a tooltip explaining the issue - fixed shrapnel counting as explosives used - fixed several typos - fixed incorrect 'win' conditions when hostages died at the same time with all other enemies - fixed replays not working on some maps - fixed rclick menu not showing the crowbar option when dynamic hammer was equipped and door couldn't be open with the hammer but *could* be opened with the crowbar, the end - fixed blood splats being 2x larger than they should have - fixed deploy screen sometimes showing troops as dead/injured - fixed non-POI-generating interactibles not working - fixed humans becoming randmly incapacitated - modding: fixed some issues with the 3dsmax reference file - modding: fixed equipment that was overwritten by a mod showing up last in the list - modding: can now do custom sorting for equipment items (unused in our files, see help_equipment.txt for details) - modding: removed some error boxes that weren't mandatory - modding: updated reference 3dsmax characters file - editor: map size tags can be edited by the user (but only those)
LATER EDIT: - fixed several issues with pathfinding (eg hostages no longer going through opened doors) - mapgen: fixed "Impossible layout" error causing an infinite loop - fixed a crash
Source
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