We really weren't going to release a patch until end-of-September, but the latest AMD drivers screwed OpenGL games, so emergency release it is! But you also get 3 new maps, and some deadly new threats!
Full notes
Full Door Kickers 2: Task Force North update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes6 additions0 changes0 removals
Maps
Gameplay
Performance
Balance
Security
Workshop
addedWe really weren't going to release a patch until end-of-September, but the latest AMD drivers screwed OpenGL games, so emergency release it is! But you also get 3 new maps, and some deadly new threats!
addedIssues with AMD graphics cards Have you been experiencing strange artifacts like unreadable text? You are not alone! Starting with driver version 22.7.1, AMD has introduced multiple visual bugs to our game (and all others using OpenGL).
fixedWe tackled as much as we could on our side, but for now you should revert to an older driver version (eg 22.5.1), until AMD gets their fix together. Issues that still remain (and cannot be fixed on our side): - very bright screen (white-ish) when the game is paused. This one can be fixed by disabling MSAA - broken in-game UI (like paths) for night missions when the NVG effect is enabled - bad performance - longer game load time - possible crashes
addedEnemies can now man the DShK Heavy Machine Gun You know those cool MGs that were placed throughout the levels, but the enemy never touched? Now they can and they will. They are very deadly and your armor is no good against them. Luckily, they're not very accurate nor quick to turn. And in the future you'll get to man them yourself.
addedRMG Factions The Mission Generator has received many upgrades and improvements. Among those "under the hood" changes, it now chooses among several enemy factions to populate houses with. You might get just random Insurgents as before, or Low level cannon fodder, Forbidden Tree fanatics, Blackhead Elites and even the armored Private Security! And you might even meet some new guys here and there ;)
addedIt's not all Random maps, though - 3 handcrafted have been added. Two of them are small and violent delights, but the last one is a meaty Extreme Rescue - your typical Single Planner Course - a large building with hallways, hostages and hotspots.
Door Kickers 2: Task Force North changes
addedWe really weren't going to release a patch until end-of-September, but the latest AMD drivers screwed OpenGL games, so emergency release it is! But you also get 3 new maps, and some deadly new threats!
addedIssues with AMD graphics cards Have you been experiencing strange artifacts like unreadable text? You are not alone! Starting with driver version 22.7.1, AMD has introduced multiple visual bugs to our game (and all others using OpenGL).
fixedWe tackled as much as we could on our side, but for now you should revert to an older driver version (eg 22.5.1), until AMD gets their fix together. Issues that still remain (and cannot be fixed on our side): - very bright screen (white-ish) when the game is paused. This one can be fixed by disabling MSAA - broken in-game UI (like paths) for night missions when the NVG effect is enabled - bad performance - longer game load time - possible crashes
addedEnemies can now man the DShK Heavy Machine Gun You know those cool MGs that were placed throughout the levels, but the enemy never touched? Now they can and they will. They are very deadly and your armor is no good against them. Luckily, they're not very accurate nor quick to turn. And in the future you'll get to man them yourself.
addedRMG Factions The Mission Generator has received many upgrades and improvements. Among those "under the hood" changes, it now chooses among several enemy factions to populate houses with. You might get just random Insurgents as before, or Low level cannon fodder, Forbidden Tree fanatics, Blackhead Elites and even the armored Private Security! And you might even meet some new guys here and there ;)
We really weren't going to release a patch until end-of-September, but the latest AMD drivers screwed OpenGL games, so emergency release it is! But you also get 3 new maps, and some deadly new threats!
Issues with AMD graphics cards Have you been experiencing strange artifacts like unreadable text? You are not alone! Starting with driver version 22.7.1, AMD has introduced multiple visual bugs to our game (and all others using OpenGL).
We tackled as much as we could on our side, but for now you should revert to an older driver version (eg 22.5.1), until AMD gets their fix together. Issues that still remain (and cannot be fixed on our side): - very bright screen (white-ish) when the game is paused. This one can be fixed by disabling MSAA - broken in-game UI (like paths) for night missions when the NVG effect is enabled - bad performance - longer game load time - possible crashes
Enemies can now man the DShK Heavy Machine Gun You know those cool MGs that were placed throughout the levels, but the enemy never touched? Now they can and they will. They are very deadly and your armor is no good against them. Luckily, they're not very accurate nor quick to turn. And in the future you'll get to man them yourself.
RMG Factions The Mission Generator has received many upgrades and improvements. Among those "under the hood" changes, it now chooses among several enemy factions to populate houses with. You might get just random Insurgents as before, or Low level cannon fodder, Forbidden Tree fanatics, Blackhead Elites and even the armored Private Security! And you might even meet some new guys here and there ;)
It's not all Random maps, though - 3 handcrafted have been added. Two of them are small and violent delights, but the last one is a meaty Extreme Rescue - your typical Single Planner Course - a large building with hallways, hostages and hotspots.
Last, but not least, our intrepid workshop mice have dug through the content and made a new collection. Enjoy:
Changelist for v0.34: - 3 new maps (find them in Give No Quarter, Tiny Troubles 2, Extreme Rescues 2) - made DsHk machineguns usable by enemies and replaced in most levels where appropriate - greatly improved the random mission generator algorithms and tile set - added enemy groups to the Generator. Now you don't always fight the same Jihadis. - added "Play random workshop map" option - workaround for multiple bugs introduced by latest AMD video drivers - fixed game sometimes not saving progress - many other improvements and fixes to UI and gameplay - many fixes for existing maps - coop: the "friends only" option can now be unchecked, allowing you to host custom maps - modding: updated Blender plugin - modding: fixed not being able to mod editor fonts - modding: added new Editor objects and prefabs