Full notes
Full Doomsday Room update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
Doomsday Room changes
Launch day is finally here!
The Release It’s been an incredibly busy two weeks leading up to launch day, but we finally made it. (When I say we...I really just mean, me and my cat).
Seriously, it’s been an amazing experience putting Doomsday Room together. This is my first truly complex solo project. Thankfully, I was surrounded by talented programmers who could help me along the way.
In those two weeks, steam achievements were added, volumes sliders, additional music, UI animations, more dialog…the works!
Let’s go! Now the game is truly ready for your enjoyment so pull up a chair and take your seat at the (fictional) United Nations during the (fictional) Cold War era and start your four years as Ambassador to Borealia.
Welcome to Doomsday Room.
PS. Releasing an indie game in the current market is quite a challenge, so if you can, want to, and would totally enjoy sending a link of this game to all your friends, please do. :)
...and if you have feedback, please send it my way.
Source
Changelog.gg summarizes and formats this update. How we read updates.
