Full notes
Full Doomsday Room update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings (fictional) Cold War era geopolitical enthusiasts!
What changed
- Gameplay
- UI and audio
- Performance
First, I’d like to thank everyone who added Doomsday Room to their wishlist! It’s great to see interested for the project after all those months of developing the game (slaving away) behind my keyboard..
This weekend I’ve planned on finishing all the core mechanics to be ready for launch...and...it’s done!
We now have a totally playable (but unbalanced) game in our hands!
What’s next? Starting Monday, myself and a small group of testers and proofreaders will go through the game and try to break it, find all my typeos typos, debate the balancing and exchange feedback.
Additionally, I need to clear my to-do list of fun items such as...
Resolution support.
Code optimization.
Additional animations.
Add game world information.( Factbook )
General UI enhancements.
Option menu functionality and design.( save, volume, reset )
and...revise all the text.
Regarding the release.
With the testing and general polishing of the game, I decided it would be beneficial to move the release date and put the game in early access first.
This will give me time to gather valuable Early Access feedback and make some final adjustments before the official release.
( My last project, Tales of the Black Death (mobile game) benefited greatly from this clemency period).
In the mean time, you can follow the progress on @instagram or @twitter
What that, I wish you all a great week!
Ianic
Source
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