Full notes
Full DOOMBRINGER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Server
- Maps
Changelog :
Maps :
E1M1
Moved bolter to Shotgun position.
Moved shotgun to top of spiral stairs.
Reduced monsters in start room and closets of second room.
Reduced cartridge ammo
E1M2
Reduced cartridge ammo
E1M3
Reduced cartridge ammo
Fixed clipping issues at the bottom of the slime pit
E1M4
Reduced cartridge ammo
Replaced large cartridge boxes with armor shards
E1M5
Made all switches to secret exit into valves
Reduced cartridge ammo
Fixed non clipping bug with metal girder over slime pit
Increased light radius of secret exit elevator
E1M6
Increased size of trigger box around red key to make sure trap doors open
Added signposting for path from switch outside red room to lowering stairs
Added extra health potions to signpost for the continued path towards red key
Fixed two texture bugs around the area after the blue key
E1M7
Fixed bug with skipping directly to Quad pavilion making monsters not spawn
Fixed monster spawning in wall by corner of room after first bridges
E1M8
Added clipping on the outer walls of the inner sanctum. Making moving up stairs easier
Added clipping on the outer walls of the inner sanctum around portals making it less likely to make boss not able to reach you
Moved pile of bricks to be below stairs in front of portal, making them more visible for players
Made pile of bricks not clip against the boss
Made half broken pillars have clipping rim for the boss, to avoid it climbing up on the edge of them
E1M9
Reduced cartridge ammo
DBDM1
Fixed minor texture issue
Moved Rail over to quad platform
Added invulnerability powerup in former rail cubby
Added BFG in lava
Made lava flow push players
DBDM2
Fixed ramp jump up to Quad
Weapons
Some sound Frequency tweaking
Players
Made pain sound of players travel further
Made players own footsteps play at a lower level
Added cvar to set your players footstep sounds specifically
Monsters
Troglodyte
Made pain sound only play when the monster flinch
Shotgunner
Fixed issue where going in to pain state could make the monster seize up and stop reacting
Triggers
Teleporters
Fixed issue with teleporters where they would not work to turn on or off using the triggers activate/deactivate
Menu
Options
Replaced refresh rate slider in Video options with selection box for different refresh rate modes
Savegames
Removed pause after savegames being loaded in multiplayer games
Miscellaneous
Added g_nosavescum. Will make it so you can't save in the middle of a map without it putting you back at the start on reloading
Added slight respawn delay when dying in a single player game to avoid players respawning without meaning to
Particle effects improved almost across the board by Shpuld
Added Omnipotent award graphic and set correct award graphics for several others
Adjusted health on explosive barrels
Fixed issue where MP music wouldn't play
Fixed issue where dead players appeared to hold the weapon of the player that killed them
Item Ammo backpack added as an item in the end of map scoreboard
Launcher
Updated link to 4netplayers.de in multiplayer menu - You can now use it to host your own Doombringer servers
Fixed score bug in Steam friends list
Source
Changelog.gg summarizes and formats this update. How we read updates.
