Full notes
Full DOOMBRINGER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
- UI and audio
As we unveil version 1.2 of Doombringer we want to point out the changes are many. But we will here highlight a shorthand list of improvements to the game since our last major patch.
We also want to take the opportunity to ensure you all that work continues daily on Episode 2. Any updates we have on that will be shared on our twitter, or discord. There you will be able to follow along as we release screenshots or talk to us about the game and so on.
A sneak peek from Episode 2 currently in development.
Changelog :
Maps :
E1M5
Improved water effect
Made signposting to pump opening more pronounced
E1M6
Improved water effect
Added water particles to cogwheels flowing the water
E1M7
Fixed issue with framerate throughout the map
Improved water effect on water pipe before yellow door
duel3
adjusted layout, improving the survivability for the player out of control
New paths has been added to Duel3 to make the map's game play even more eclectic.
duel4
Fixed rocket ammo box giving double ammo
Fixed issues with wall details on top floor center room
duel5
Changed layout adding extra path below Mega health
Changed layout around red armor
Switched place between shotgun pickup and red armor
Miscellaneous
Textures
Started revising textures on monsters, HUD weapons and assorted details
Gibs
Made gibs spawn from relative position to where they are expected to come from, rather than the center of the emitter's body
Monsters
Aswang
Made the Aswang start slashing at you if it was charging in to the player, rather than just keep running against it
E1M7 now plays just as well as the rest of the maps.
Functions
Made elevator buttons not activate if the lift is not available because the door is not open
Added ability to make entities travel with other entitires, for instance a door can follow a lift between floors
Warpzones
Made target_emitter more efficient
HUD
Changed default digit font on HUD
Made the ammo bar be brighter and easier to read
Added Wales flag
Menu
Changed SINGLEPLAYER menu to have clearer presentation of coming episodes on it
Minor improvements to demo player menu (LOAD FILE in menu)
Source
Changelog.gg summarizes and formats this update. How we read updates.
