Full notes
Full DOOMBRINGER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Fixes
- UI and audio
DOOMBRINGER changes
Along with releasing version 1.3 of DOOMBRINGER, we've got a fair few bits of news to share.
Version 1.3 released - See below for a shortened list of what the new update brings.
Realms Deep 2023 - We once again are featured on Realms Deep with a new trailer. Episode 2 is finally going to be shown in more than just screenshots. Coming September 30th.
Realms Deep steam sale - We're participating in the Realms Deep steam sale also, so if you haven't already bought the single player, take this opportunity to do so. The sale will go on between 9/28 - 10/3
Community Duel Cup - One of our community members Fossil has taken it upon himself to host a one day duel cup this Sunday (October 1st). Sign up over at Challonge
Weapons - QuakeC: Reorganized impulse list, YOUR WEAPON BINDS WILL NEED TO BE RESET. - QuakeC: Tesla beam was rewritten for more reactive and predictable visuals on "Curved" and "Slightly Curved" settings. - QuakeC: "Straight" beam now behaves more properly at all ranges - QuakeC: Added new Tesla beam style cvar cl_tesla_skin (0 = default, 1 = wave, 2 = thin).
Loading Screens - Engine: Added support for MenuQC loading screens (following FTE standard). - QuakeC: Added new loading screen design, instead of still images.
Aim Assist - QuakeC: Added aim-assist for controllers in singleplayer. This can be toggled with cvar cl_aimassist. This will only work against monsters, so there is no way it can be abused in multiplayer.
Netcode - Engine: Changed viewangle networking from absolute to relative. - QuakeC: Teleporters now use delta viewangles to prevent issues with desync on high ping. - QuakeC: Fixed vibration on lifts caused by stairsmooth.
Monsters - QuakeC: Moved monsters to CSQC. Should stop warping of monsters on stairs and around corners. - QuakeC: Added velocity based knockback. Stops monsters from "building up" knockback and suddenly flying off in a direction once lifted off the ground. - Engine: Fixed incorrect logic with trapezoid sound calculation.
Mapping - QuakeC: Initial testing support of warpzonelib from Nehara. This is very incomplete.
Source
Changelog.gg summarizes and formats this update. How we read updates.
