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Steam News26 September 20232y ago

Episode 2 trailer at Realms Deep 2023 and Version 1.3 released

Along with releasing version 1.3 of DOOMBRINGER, we've got a fair few bits of news to share. Version 1.3 released - See below for a shortened list of what the new update brings.

Full notes

Full DOOMBRINGER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions1 change0 removals
  • Gameplay
  • Server
  • Fixes
  • UI and audio
addedVersion 1.3 released - See below for a shortened list of what the new update brings.
addedRealms Deep 2023 - We once again are featured on Realms Deep with a new trailer. Episode 2 is finally going to be shown in more than just screenshots. Coming September 30th.
addedWeapons - QuakeC: Reorganized impulse list, YOUR WEAPON BINDS WILL NEED TO BE RESET . - QuakeC: Tesla beam was rewritten for more reactive and predictable visuals on "Curved" and "Slightly Curved" settings. - QuakeC: "Straight" beam now behaves more properly at all ranges - QuakeC: Added new Tesla beam style cvar cl_tesla_skin (0 = default, 1 = wave, 2 = thin).
addedLoading Screens - Engine: Added support for MenuQC loading screens (following FTE standard). - QuakeC: Added new loading screen design, instead of still images.
addedAim Assist - QuakeC: Added aim-assist for controllers in singleplayer. This can be toggled with cvar cl_aimassist. This will only work against monsters, so there is no way it can be abused in multiplayer.
changedNetcode - Engine: Changed viewangle networking from absolute to relative. - QuakeC: Teleporters now use delta viewangles to prevent issues with desync on high ping. - QuakeC: Fixed vibration on lifts caused by stairsmooth.

DOOMBRINGER changes

addedVersion 1.3 released - See below for a shortened list of what the new update brings.
addedRealms Deep 2023 - We once again are featured on Realms Deep with a new trailer. Episode 2 is finally going to be shown in more than just screenshots. Coming September 30th.
addedWeapons - QuakeC: Reorganized impulse list, YOUR WEAPON BINDS WILL NEED TO BE RESET . - QuakeC: Tesla beam was rewritten for more reactive and predictable visuals on "Curved" and "Slightly Curved" settings. - QuakeC: "Straight" beam now behaves more properly at all ranges - QuakeC: Added new Tesla beam style cvar cl_tesla_skin (0 = default, 1 = wave, 2 = thin).
addedLoading Screens - Engine: Added support for MenuQC loading screens (following FTE standard). - QuakeC: Added new loading screen design, instead of still images.
addedAim Assist - QuakeC: Added aim-assist for controllers in singleplayer. This can be toggled with cvar cl_aimassist. This will only work against monsters, so there is no way it can be abused in multiplayer.

Along with releasing version 1.3 of DOOMBRINGER, we've got a fair few bits of news to share.

  • Version 1.3 released - See below for a shortened list of what the new update brings.

  • Realms Deep 2023 - We once again are featured on Realms Deep with a new trailer. Episode 2 is finally going to be shown in more than just screenshots. Coming September 30th.

  • Realms Deep steam sale - We're participating in the Realms Deep steam sale also, so if you haven't already bought the single player, take this opportunity to do so. The sale will go on between 9/28 - 10/3

  • Community Duel Cup - One of our community members Fossil has taken it upon himself to host a one day duel cup this Sunday (October 1st). Sign up over at Challonge

Weapons - QuakeC: Reorganized impulse list, YOUR WEAPON BINDS WILL NEED TO BE RESET. - QuakeC: Tesla beam was rewritten for more reactive and predictable visuals on "Curved" and "Slightly Curved" settings. - QuakeC: "Straight" beam now behaves more properly at all ranges - QuakeC: Added new Tesla beam style cvar cl_tesla_skin (0 = default, 1 = wave, 2 = thin).

Loading Screens - Engine: Added support for MenuQC loading screens (following FTE standard). - QuakeC: Added new loading screen design, instead of still images.

Aim Assist - QuakeC: Added aim-assist for controllers in singleplayer. This can be toggled with cvar cl_aimassist. This will only work against monsters, so there is no way it can be abused in multiplayer.

Netcode - Engine: Changed viewangle networking from absolute to relative. - QuakeC: Teleporters now use delta viewangles to prevent issues with desync on high ping. - QuakeC: Fixed vibration on lifts caused by stairsmooth.

Monsters - QuakeC: Moved monsters to CSQC. Should stop warping of monsters on stairs and around corners. - QuakeC: Added velocity based knockback. Stops monsters from "building up" knockback and suddenly flying off in a direction once lifted off the ground. - Engine: Fixed incorrect logic with trapezoid sound calculation.

Mapping - QuakeC: Initial testing support of warpzonelib from Nehara. This is very incomplete.

Source

Steam News / 26 September 2023

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