What changed
3 fixes0 additions2 changes0 removals
- Events
- Compatibility
- UI and audio
- Balance
- Maps
changedAmericas Cup #1This Sunday (May 2nd) will see the first official DOOMBRINGER competition outside of Europe. Sign up on Challonge . The event will be streamed with commentary on twitch.tv/TimConLAN .
fixedPatch NotesNetcode - QuakeC: Grenade launcher now has antilag - QuakeC: Knockback from projectiles is no-longer 0 if within antilag resim range - QuakeC: Projectile prediction is now delayed appropriately if ping is above server's max projectile rewind (by default 110ms) - QuakeC: Removed unnecessary extrapolation when spectating players - Engine: Fixed movement prediction colliding with local player entity - Engine: Added DB1 protocol as to not completely break compatibility
fixedPatch NotesWeapons - QuakeC: Fixed SSG, SG, and Rail out of ammo animations - QuakeC: Fixed LG and Rail hum sticking in position instead of following players - QuakeC: Fixed gotlung sound looping - QuakeC: Potentially fixed ghost viewmodels showing when respawning
changedPatch NotesNameplates - QuakeC: cl_nameplate now acts as flags for what you want to display: 2 - shows name 4 - shows team color gear icon 16 - shows weapon 32 - shows health and armor bars 1024 - sticks to screen edge 2048 - spin, speed is based on stack
fixedPatch NotesOther - QuakeC: Added cl_tonedownslime to make slime glow less - QuakeC: Re-added support for v_idlescale - Maps: Duel3, fixed clipping issue with slope jump edge up to SSG.
DOOMBRINGER changes
changedThis Sunday (May 2nd) will see the first official DOOMBRINGER competition outside of Europe. Sign up on Challonge . The event will be streamed with commentary on twitch.tv/TimConLAN .
fixedNetcode - QuakeC: Grenade launcher now has antilag - QuakeC: Knockback from projectiles is no-longer 0 if within antilag resim range - QuakeC: Projectile prediction is now delayed appropriately if ping is above server's max projectile rewind (by default 110ms) - QuakeC: Removed unnecessary extrapolation when spectating players - Engine: Fixed movement prediction colliding with local player entity - Engine: Added DB1 protocol as to not completely break compatibility
fixedWeapons - QuakeC: Fixed SSG, SG, and Rail out of ammo animations - QuakeC: Fixed LG and Rail hum sticking in position instead of following players - QuakeC: Fixed gotlung sound looping - QuakeC: Potentially fixed ghost viewmodels showing when respawning
changedNameplates - QuakeC: cl_nameplate now acts as flags for what you want to display: 2 - shows name 4 - shows team color gear icon 16 - shows weapon 32 - shows health and armor bars 1024 - sticks to screen edge 2048 - spin, speed is based on stack
fixedOther - QuakeC: Added cl_tonedownslime to make slime glow less - QuakeC: Re-added support for v_idlescale - Maps: Duel3, fixed clipping issue with slope jump edge up to SSG.
Americas Cup #1
This Sunday (May 2nd) will see the first official DOOMBRINGER competition outside of Europe. Sign up on Challonge. The event will be streamed with commentary on twitch.tv/TimConLAN.
Patch Notes
Netcode - QuakeC: Grenade launcher now has antilag - QuakeC: Knockback from projectiles is no-longer 0 if within antilag resim range - QuakeC: Projectile prediction is now delayed appropriately if ping is above server's max projectile rewind (by default 110ms) - QuakeC: Removed unnecessary extrapolation when spectating players - Engine: Fixed movement prediction colliding with local player entity - Engine: Added DB1 protocol as to not completely break compatibility
Weapons - QuakeC: Fixed SSG, SG, and Rail out of ammo animations - QuakeC: Fixed LG and Rail hum sticking in position instead of following players - QuakeC: Fixed gotlung sound looping - QuakeC: Potentially fixed ghost viewmodels showing when respawning
Nameplates - QuakeC: cl_nameplate now acts as flags for what you want to display: 2 - shows name 4 - shows team color gear icon 16 - shows weapon 32 - shows health and armor bars 1024 - sticks to screen edge 2048 - spin, speed is based on stack
Other - QuakeC: Added cl_tonedownslime to make slime glow less - QuakeC: Re-added support for v_idlescale - Maps: Duel3, fixed clipping issue with slope jump edge up to SSG.