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Steam News28 April 20215y ago

Grenade Launcher Antilag & Other Improvements

Americas Cup #1 This Sunday (May 2nd) will see the first official DOOMBRINGER competition outside of Europe. Sign up on Challonge. The event will be streamed with commentary on twitch.tv/TimConLAN.

Full notes

Full DOOMBRINGER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions2 changes0 removals
  • Events
  • Compatibility
  • UI and audio
  • Balance
  • Maps
changedAmericas Cup #1This Sunday (May 2nd) will see the first official DOOMBRINGER competition outside of Europe. Sign up on Challonge . The event will be streamed with commentary on twitch.tv/TimConLAN .
fixedPatch NotesNetcode - QuakeC: Grenade launcher now has antilag - QuakeC: Knockback from projectiles is no-longer 0 if within antilag resim range - QuakeC: Projectile prediction is now delayed appropriately if ping is above server's max projectile rewind (by default 110ms) - QuakeC: Removed unnecessary extrapolation when spectating players - Engine: Fixed movement prediction colliding with local player entity - Engine: Added DB1 protocol as to not completely break compatibility
fixedPatch NotesWeapons - QuakeC: Fixed SSG, SG, and Rail out of ammo animations - QuakeC: Fixed LG and Rail hum sticking in position instead of following players - QuakeC: Fixed gotlung sound looping - QuakeC: Potentially fixed ghost viewmodels showing when respawning
changedPatch NotesNameplates - QuakeC: cl_nameplate now acts as flags for what you want to display: 2 - shows name 4 - shows team color gear icon 16 - shows weapon 32 - shows health and armor bars 1024 - sticks to screen edge 2048 - spin, speed is based on stack
fixedPatch NotesOther - QuakeC: Added cl_tonedownslime to make slime glow less - QuakeC: Re-added support for v_idlescale - Maps: Duel3, fixed clipping issue with slope jump edge up to SSG.

DOOMBRINGER changes

changedThis Sunday (May 2nd) will see the first official DOOMBRINGER competition outside of Europe. Sign up on Challonge . The event will be streamed with commentary on twitch.tv/TimConLAN .
fixedNetcode - QuakeC: Grenade launcher now has antilag - QuakeC: Knockback from projectiles is no-longer 0 if within antilag resim range - QuakeC: Projectile prediction is now delayed appropriately if ping is above server's max projectile rewind (by default 110ms) - QuakeC: Removed unnecessary extrapolation when spectating players - Engine: Fixed movement prediction colliding with local player entity - Engine: Added DB1 protocol as to not completely break compatibility
fixedWeapons - QuakeC: Fixed SSG, SG, and Rail out of ammo animations - QuakeC: Fixed LG and Rail hum sticking in position instead of following players - QuakeC: Fixed gotlung sound looping - QuakeC: Potentially fixed ghost viewmodels showing when respawning
changedNameplates - QuakeC: cl_nameplate now acts as flags for what you want to display: 2 - shows name 4 - shows team color gear icon 16 - shows weapon 32 - shows health and armor bars 1024 - sticks to screen edge 2048 - spin, speed is based on stack
fixedOther - QuakeC: Added cl_tonedownslime to make slime glow less - QuakeC: Re-added support for v_idlescale - Maps: Duel3, fixed clipping issue with slope jump edge up to SSG.

Americas Cup #1

This Sunday (May 2nd) will see the first official DOOMBRINGER competition outside of Europe. Sign up on Challonge. The event will be streamed with commentary on twitch.tv/TimConLAN.

Patch Notes

Netcode - QuakeC: Grenade launcher now has antilag - QuakeC: Knockback from projectiles is no-longer 0 if within antilag resim range - QuakeC: Projectile prediction is now delayed appropriately if ping is above server's max projectile rewind (by default 110ms) - QuakeC: Removed unnecessary extrapolation when spectating players - Engine: Fixed movement prediction colliding with local player entity - Engine: Added DB1 protocol as to not completely break compatibility

Weapons - QuakeC: Fixed SSG, SG, and Rail out of ammo animations - QuakeC: Fixed LG and Rail hum sticking in position instead of following players - QuakeC: Fixed gotlung sound looping - QuakeC: Potentially fixed ghost viewmodels showing when respawning

Nameplates - QuakeC: cl_nameplate now acts as flags for what you want to display: 2 - shows name 4 - shows team color gear icon 16 - shows weapon 32 - shows health and armor bars 1024 - sticks to screen edge 2048 - spin, speed is based on stack

Other - QuakeC: Added cl_tonedownslime to make slime glow less - QuakeC: Re-added support for v_idlescale - Maps: Duel3, fixed clipping issue with slope jump edge up to SSG.

Source

Steam News / 28 April 2021

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