Full notes
Full Don't Look Down update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
Don't Look Down changes
What's good, Climbers? It's been a while, but we're working to return to a more stable update schedule.
We've got some real good stuff cooking, including some high-caliber fixes! Here's what you'll be able to savor in this update... Changes:
Enemies blow up when they touch the fog planes in levels
Hands no longer buzz or show the grab outline when you're prevented from grabbing things (such as when you're dead)
Crumbling holds flicker as they respawn out of the wall
Adjusted the layout of the difficulty mods bubble
Adjusted some walls in Doombot Crusade to make learning about the fall projection system easier
Made some pickup challenges in Treacherous Trek and Perilous Productions easier
Ghost racing defaults to Local instead of Off (still defaults to Off in Arcade version)
Halved force required to smash energy cores in the final boss fight
Fixes:
Level times should properly submit to the global leaderboard (sorry about that one!)
Regardless of the Ghost Racing setting, your ghost becomes the new global ghost if you beat the global best time for a level
Setting Ghost Racing to Off now actually works!
Bonus room coins can no longer be grabbed after the timer runs out
Plaque spins to the proper location on the leaderboard when you confirm your initials
Adjusted walls in Zappy Zoom so a bee no longer clips into them
Fixed a bug with Gearheart's audio in the final boss fight
Fixed a bug where you could grab the Confirm orb in the leaderboard bubble multiple times in a row for a wonky result
Additionally, we are aware of an issue preventing global ghost racing, and we are working on it! ːsteamhappyː See you all at the next update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
