What changed
1 fix0 additions0 changes0 removals
fixedCosmetics, improvements and polish -Added unlockable pen and body cosmetics (complete achievements) -Achievements are now connected to Steam -Added 3 save slots -Rewrote UI code to be more fluid -Rewrote sight detection to be more accurate -Buffed Sightstealer damage per hit 25 -> 30 -Buffed Eyegel damage 50 -> 55 -Increased purple candy cost 3 -> 5 -Decreased fireflare cost 10 -> 5 -Smiles is no longer immortal and immune to fireflare -Smiles will no longer attack you if you fail to advance forward for too long -Made the current level seed visible (Press ESC to view) -Made picking up items in bins smoother -Fixed rare instance of other entities damaging players during the Swallow chase -Improved multiplayer world syncing -Small fixes, adjustments and performance gains -Removed branching paths I focused a lot on polish and system rewrites that make it easier to add future content. Next entity I plan to add will be called "Greed". Lastly, shout out to コウch on YouTube for being the first (documented) case of someone reaching a distance of over 1000!
DON'T EXIST changes
fixedCosmetics, improvements and polish -Added unlockable pen and body cosmetics (complete achievements) -Achievements are now connected to Steam -Added 3 save slots -Rewrote UI code to be more fluid -Rewrote sight detection to be more accurate -Buffed Sightstealer damage per hit 25 -> 30 -Buffed Eyegel damage 50 -> 55 -Increased purple candy cost 3 -> 5 -Decreased fireflare cost 10 -> 5 -Smiles is no longer immortal and immune to fireflare -Smiles will no longer attack you if you fail to advance forward for too long -Made the current level seed visible (Press ESC to view) -Made picking up items in bins smoother -Fixed rare instance of other entities damaging players during the Swallow chase -Improved multiplayer world syncing -Small fixes, adjustments and performance gains -Removed branching paths I focused a lot on polish and system rewrites that make it easier to add future content. Next entity I plan to add will be called "Greed". Lastly, shout out to コウch on YouTube for being the first (documented) case of someone reaching a distance of over 1000!
Cosmetics, improvements and polish -Added unlockable pen and body cosmetics (complete achievements) -Achievements are now connected to Steam -Added 3 save slots -Rewrote UI code to be more fluid -Rewrote sight detection to be more accurate -Buffed Sightstealer damage per hit 25 -> 30 -Buffed Eyegel damage 50 -> 55 -Increased purple candy cost 3 -> 5 -Decreased fireflare cost 10 -> 5 -Smiles is no longer immortal and immune to fireflare -Smiles will no longer attack you if you fail to advance forward for too long -Made the current level seed visible (Press ESC to view) -Made picking up items in bins smoother -Fixed rare instance of other entities damaging players during the Swallow chase -Improved multiplayer world syncing -Small fixes, adjustments and performance gains -Removed branching paths I focused a lot on polish and system rewrites that make it easier to add future content. Next entity I plan to add will be called "Greed". Lastly, shout out to コウch on YouTube for being the first (documented) case of someone reaching a distance of over 1000!