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Steam News3 July 20262d ago

2.3.0

Cosmetics, improvements and polish -Added unlockable pen and body cosmetics (complete achievements) -Achievements are now connected to Steam -Added 3 save slots -Rewrote UI code to be more fluid -Rewrote sight detection

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedCosmetics, improvements and polish -Added unlockable pen and body cosmetics (complete achievements) -Achievements are now connected to Steam -Added 3 save slots -Rewrote UI code to be more fluid -Rewrote sight detection to be more accurate -Buffed Sightstealer damage per hit 25 -> 30 -Buffed Eyegel damage 50 -> 55 -Increased purple candy cost 3 -> 5 -Decreased fireflare cost 10 -> 5 -Smiles is no longer immortal and immune to fireflare -Smiles will no longer attack you if you fail to advance forward for too long -Made the current level seed visible (Press ESC to view) -Made picking up items in bins smoother -Fixed rare instance of other entities damaging players during the Swallow chase -Improved multiplayer world syncing -Small fixes, adjustments and performance gains -Removed branching paths I focused a lot on polish and system rewrites that make it easier to add future content. Next entity I plan to add will be called "Greed". Lastly, shout out to コウch on YouTube for being the first (documented) case of someone reaching a distance of over 1000!

DON'T EXIST changes

fixedCosmetics, improvements and polish -Added unlockable pen and body cosmetics (complete achievements) -Achievements are now connected to Steam -Added 3 save slots -Rewrote UI code to be more fluid -Rewrote sight detection to be more accurate -Buffed Sightstealer damage per hit 25 -> 30 -Buffed Eyegel damage 50 -> 55 -Increased purple candy cost 3 -> 5 -Decreased fireflare cost 10 -> 5 -Smiles is no longer immortal and immune to fireflare -Smiles will no longer attack you if you fail to advance forward for too long -Made the current level seed visible (Press ESC to view) -Made picking up items in bins smoother -Fixed rare instance of other entities damaging players during the Swallow chase -Improved multiplayer world syncing -Small fixes, adjustments and performance gains -Removed branching paths I focused a lot on polish and system rewrites that make it easier to add future content. Next entity I plan to add will be called "Greed". Lastly, shout out to コウch on YouTube for being the first (documented) case of someone reaching a distance of over 1000!

Cosmetics, improvements and polish -Added unlockable pen and body cosmetics (complete achievements) -Achievements are now connected to Steam -Added 3 save slots -Rewrote UI code to be more fluid -Rewrote sight detection to be more accurate -Buffed Sightstealer damage per hit 25 -> 30 -Buffed Eyegel damage 50 -> 55 -Increased purple candy cost 3 -> 5 -Decreased fireflare cost 10 -> 5 -Smiles is no longer immortal and immune to fireflare -Smiles will no longer attack you if you fail to advance forward for too long -Made the current level seed visible (Press ESC to view) -Made picking up items in bins smoother -Fixed rare instance of other entities damaging players during the Swallow chase -Improved multiplayer world syncing -Small fixes, adjustments and performance gains -Removed branching paths I focused a lot on polish and system rewrites that make it easier to add future content. Next entity I plan to add will be called "Greed". Lastly, shout out to コウch on YouTube for being the first (documented) case of someone reaching a distance of over 1000!

Source

Steam News / 3 July 2026

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