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Steam News3 February 20264mo ago

2.2.0

New features and survival systems -Added sustenance, aka a hunger/thirst system -Added 3 new consumables for the new sustenance system -Added a journal player spawns with that displays useful stats ("Q" to use) -Some of

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedNew features and survival systems -Added sustenance, aka a hunger/thirst system -Added 3 new consumables for the new sustenance system -Added a journal player spawns with that displays useful stats ("Q" to use) -Some of the wall textures will now slowly change based on how far in the mall you go -Player now has 100 health, and most entities now deal 50 damage respectively -Nerfed Sightstealer damage per hit 50 -> 25 -Red and Blue candy now deal 1 damage when consumed and provide 50 sustenance -Grey candy now provides 33 sustenance and increased effect time 30 -> 33 seconds -Eye shopkeeper entity texture adjustments -Made the elevator rooms twice as rare, however, the elevators are now always in order -Small fixes/code/UI/mall adjustments

New features and survival systems -Added sustenance, aka a hunger/thirst system -Added 3 new consumables for the new sustenance system -Added a journal player spawns with that displays useful stats ("Q" to use) -Some of the wall textures will now slowly change based on how far in the mall you go -Player now has 100 health, and most entities now deal 50 damage respectively -Nerfed Sightstealer damage per hit 50 -> 25 -Red and Blue candy now deal 1 damage when consumed and provide 50 sustenance -Grey candy now provides 33 sustenance and increased effect time 30 -> 33 seconds -Eye shopkeeper entity texture adjustments -Made the elevator rooms twice as rare, however, the elevators are now always in order -Small fixes/code/UI/mall adjustments

Let me know if you have any suggestions on what you'd like to see next, I'm all eyes.

Source

Steam News / 3 February 2026

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