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Steam News4 August 202511mo ago

MULTIPLAYER RELEASE UPDATE 2.0.0

Multiplayer is here! It's been a while... Adding multiplayer meant I had to overhaul a lot of my code so if you spot any bugs be sure to report them so they may be fixed.

Full notes

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What changed

1 fix1 addition1 change0 removals
  • Fixes
  • Balance
  • Gameplay
fixedMultiplayer is here! It's been a while... Adding multiplayer meant I had to overhaul a lot of my code so if you spot any bugs be sure to report them so they may be fixed.
changedADDED MULTIPLAYER -Seeded generation and entity spawning -Menu Changes -More graphic options and lighting improvements -Branching paths can now spawn before Swallows lair -Made elevator rooms about twice as common past distance 100+ -Added a lil black fade when the level is started -Lowered walk speed 600 -> 500 -Lowered sprint speed 1600 -> 1400 -Made walking backwards 33%~ slower -Increased stamina 200 -> 250 -Lowered Eyegel speed 1475 -> 1300 -Lowered Eyegel chase time 7.5 -> 6.6 -Changed Lurks sound -Removed the weird shine that was sometimes on Sightstealers face -Added small bits of damage to some of the walls -Gray candy time 25 -> 30 and made visual effect less strong -Other random small adjustments not worth writing...
addedThe game is now in version 2.0.0 and I consider it to be finished in terms of the game I set out to make. However, that doesn't mean I wont be adding more updates based on what I feel the game needs, player feedback or just what I want to add for fun. besides bug fixes, expect potential future updates to improve on the multiplayer system and maybe even a whole new level...

Multiplayer is here! It's been a while... Adding multiplayer meant I had to overhaul a lot of my code so if you spot any bugs be sure to report them so they may be fixed.

Patch notes:

-ADDED MULTIPLAYER -Seeded generation and entity spawning -Menu Changes -More graphic options and lighting improvements -Branching paths can now spawn before Swallows lair -Made elevator rooms about twice as common past distance 100+ -Added a lil black fade when the level is started -Lowered walk speed 600 -> 500 -Lowered sprint speed 1600 -> 1400 -Made walking backwards 33%~ slower -Increased stamina 200 -> 250 -Lowered Eyegel speed 1475 -> 1300 -Lowered Eyegel chase time 7.5 -> 6.6 -Changed Lurks sound -Removed the weird shine that was sometimes on Sightstealers face -Added small bits of damage to some of the walls -Gray candy time 25 -> 30 and made visual effect less strong -Other random small adjustments not worth writing...

The game is now in version 2.0.0 and I consider it to be finished in terms of the game I set out to make. However, that doesn't mean I wont be adding more updates based on what I feel the game needs, player feedback or just what I want to add for fun. besides bug fixes, expect potential future updates to improve on the multiplayer system and maybe even a whole new level...

Source

Steam News / 4 August 2025

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