DommeBreaker
Steam News 5 November 20256mo ago

We're gonna pretend it's still October

Look, there were pc-related reasons the update wasn't posted October 31st, okay? Better late than never and it's not like we had anything scary for Halloween anyway. In my defense, it's been years since I've seen anythi…

Update log

Full DommeBreaker update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions0 changes1 removal
  • UI and audio
  • Gameplay
removedWe mentioned a couple months ago we'd started reworking backgrounds and music. Two aspects that were done quickly early on to have all the pieces in place, but that we felt no longer held up in quality compared to the rest of the game after the polishing and UI rework. The reworked backgrounds are coming along nicely as we got a separate artist to do those, but will need some more time. Music is coming along bit by bit. More importantly, everything else is done now. Of course, there's still testing to be done.
addedSo where does that put us time-wise for the base game? We expect to start testing internally early December and see what still needs work/fixing. We've tested every new feature and scene as it was completed, but obviously it's worth testing the full version too for overall game flow, consistency and possible new bugs. In January, we hope to send out the full base game to our external testers for feedback. Once February rolls around, we'll process the feedback and make any changes that seem necessary.
addedIn the meantime, of course, we'll still be progressing on the Shizuru release DLC as well. Good progress has been made there and her new design looks fantastic. The writing and design for the Stage 1 combat are complete. There are outlines for the story scenes and combat for Stages 2 and 3, but those haven't been fully written/designed yet.

Look, there were pc-related reasons the update wasn't posted October 31st, okay? Better late than never and it's not like we had anything scary for Halloween anyway. In my defense, it's been years since I've seen anything scarier than my sleep schedule, so I don't bother much with horror stuff myself. The news is good, though! The base game is nearly finished. How nearly? Let's get into it.

We mentioned a couple months ago we'd started reworking backgrounds and music. Two aspects that were done quickly early on to have all the pieces in place, but that we felt no longer held up in quality compared to the rest of the game after the polishing and UI rework. The reworked backgrounds are coming along nicely as we got a separate artist to do those, but will need some more time. Music is coming along bit by bit. More importantly, everything else is done now. Of course, there's still testing to be done.

So where does that put us time-wise for the base game? We expect to start testing internally early December and see what still needs work/fixing. We've tested every new feature and scene as it was completed, but obviously it's worth testing the full version too for overall game flow, consistency and possible new bugs. In January, we hope to send out the full base game to our external testers for feedback. Once February rolls around, we'll process the feedback and make any changes that seem necessary.

In the meantime, of course, we'll still be progressing on the Shizuru release DLC as well. Good progress has been made there and her new design looks fantastic. The writing and design for the Stage 1 combat are complete. There are outlines for the story scenes and combat for Stages 2 and 3, but those haven't been fully written/designed yet.

COMPLETED:

  • Shizuru visual re-design/update

  • Shizuru Stage 1 combat design and writing.

CURRENTLY:

  • Music

  • Remaining backgrounds

  • Shizuru Stage 2 combat design and writing.

Source

Steam News / 5 November 2025

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