DommeBreaker
Steam News 31 March 20261mo ago

DATA! So much data!

Some of it is even useful! The Next Fest Demo went live earlier this month, even though we technically missed the Next Fest, so our feedback Google form has been collecting data. First off, the feedback so far through t…

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  • Gameplay
  • Balance
  • UI and audio
addedQuick update: these screenshots were taken 3 days ago, after no new reviews came in for almost a week. After already writing this post, Jitsuko climbed back up to 51.6% on the Dominance Battles poll.
addedThe vast majority really liked our combat system and it's great to see all the effort that went into designing, testing and tweaking it paid off. This is also largely thanks to our own testers who helped give an outside perspective on what the balance was like for players who don't know the mechanics inside and out like we do. With their help, we reworded parts of the tutorial and added the Hints screen, which seems to have paid off when we look at the feedback we've received here.
changedCombat UI Clarity. Several people reported they couldn't always clearly tell which abilities were available to them. This is more of an issue on some backgrounds than others, but obviously

Some of it is even useful! The Next Fest Demo went live earlier this month, even though we technically missed the Next Fest, so our feedback Google form has been collecting data. First off, the feedback so far through the form, forums and personal messages has been very positive and that's been great to see. We are aware, of course, that only the people who liked the demo enough to finish it and fill in the form are going to be represented there, but other sources of feedback have also been very positive. Combined with the fact that this was literally the least sexy/exciting part of the game, being the build-up, we assume it's somewhat fair to extrapolate the received feedback to an overall player impression. So let's take a look first at some of the polls:

Let's start with the character polls. These were very surprising to us. We've done polls in the past to see which character people were most interested in and wanted to see more of. In those polls, Jitsuko was always last. Dead last. Not even in the running last. I genuinely mean: "She only got 2 votes and one of those was me" last. It's crazy to us that she's scoring so high on all 3 character polls.

Quick update: these screenshots were taken 3 days ago, after no new reviews came in for almost a week. After already writing this post, Jitsuko climbed back up to 51.6% on the Dominance Battles poll.

Next, we have interesting data on the Dominance Battle system:

The vast majority really liked our combat system and it's great to see all the effort that went into designing, testing and tweaking it paid off. This is also largely thanks to our own testers who helped give an outside perspective on what the balance was like for players who don't know the mechanics inside and out like we do. With their help, we reworded parts of the tutorial and added the Hints screen, which seems to have paid off when we look at the feedback we've received here.

Players also found the combat to be somewhat challenging, which is good. The Stage 1 battles featured in the demo are the easiest, but we expect players to also get better at understanding the mechanics and developing a strategy as they play more. Finding abilities and loadouts that work for you should offset increasing difficulty and the hope is players will continue to find the game challenging enough to be interesting without getting frustrated. A little behind the scenes lore here: in the first ever combat test build that never went beyond internal testing, we made the game so laughably easy it was basically impossible to lose. Unsurprisingly, this was no fun at all and led to a drastic rework of all combat abilities.

To round out the feedback polls, here's what people thought of the demo overall:

Based on that, I think you guys have sent a pretty clear signal that we're on the right track. Obviously, no game is ever gonna appeal to everybody, but we were expecting a wider spread of ratings going into this. Rather than smugly pat ourselves on the back, though, we also want to talk about some of the constructive feedback we got and what we're gonna be doing with those:

  1. Combat UI Clarity. Several people reported they couldn't always clearly tell which abilities were available to them. This is more of an issue on some backgrounds than others, but obviously

Source

Steam News / 31 March 2026

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