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- Dominus Automa
Devlog Memories #9 - Quests
Hey everyone, new week - and another devlog! This time we’re introducing the first version of the quest system 🗺️ Your hero can now receive quests from NPCs, complete objectives, and return to claim rewards. Right now…
Event4 changesGameplay - Dominus Automa
Devlog Memories #8 - Voice commands and changing skills on the bar
Another week, another devlog! This week we’re continuing to expand the command and spell system ☄️ Last week we talked about adding the ability to give your hero commands through chat messages. Now we’re taking it a ste…
Announcement6 changesGameplayUI/audio - Dominus Automa
Boston, here we come! Meet us at PAX East (March 26–29)
Hey there! We’ve got some great news today, our team is heading to PAX East in Boston from March 26 to 29, and we’ll have our booth with a playable playtest version of Dominus Automa! If you’re planning to be there, swi…
Announcement1 changeBalance - Dominus Automa
Devlog Memories #7 - Controlling Your Hero with Written Messages
Hey everyone, New week - and another devlog! Today we’re testing something that changes how you interact with your character. Chatting with Your Hero We built the first prototype of text-based character control. You can…
Patch notes4 changesGameplay - Dominus Automa
Dominus Automa is Leveling Up: The Dream Team is Here!
Hey everyone! We’ve got a massive update for you. If you’ve been wondering what’s happening behind the scenes, here’s the short answer: Dominus Automa is officially shifting into high gear! We’re moving beyond being jus…
Announcement3 changesWorkshopGameplay - Dominus Automa
Devlog Memories #6 - Attacks, First Spells & Skill System
Hey everyone, New week - new devlog! Today we’re diving into the core of our gameplay: the rhythm of battle. The Feeling of Combat The attack animation is finally in the game – and you can instantly feel the difference.…
Announcement4 changesGameplay - Dominus Automa
Devlog memories #5 - New NPCs, enemies & animations
Hey there! As every week, we’re back with another batch of updates from the game’s development! New NPCs and enemies have been added to the game, along with their first movement animations. In the attached GIF, you can…
Store4 changesGameplay - Dominus Automa
Devlog memories #4 - First map & new heroes
Hello everyone! Today we’d like to show you one of the more important early steps we’re taking toward shaping the game world by introducing a highly simplified, test version of the map. At this stage, it’s not yet meant…
Store5 changesMapsGameplay






