Devlog Memories #7 - Controlling Your Hero with Written Messages
Hey everyone, New week - and another devlog! Today we’re testing something that changes how you interact with your character. Chatting with Your Hero We built the first prototype of text-based character control.
In this update2
Full notes
Full Dominus Automa update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
0 fixes4 additions0 changes0 removals
Gameplay
addedNew week - and another devlog! Today we’re testing something that changes how you interact with your character.
addedChatting with Your HeroWe built the first prototype of text-based character control. You can now simply write a message to your hero and they will execute it immediately. Instead of going through menus or clicking different options, you just type what you want them to do. Whether it’s moving somewhere, changing focus, or taking a specific action, you write it - and it happens.
addedHow It FeelsWriting a message makes it feel less like managing a system and more like actually communicating with your character. In a game built around automation and priorities, this adds a more personal layer of interaction. For us, it noticeably increases immersion, but we’re curious what you think!
addedHow It FeelsIf you haven’t added the game to your wishlist yet, you can do it here:
Dominus Automa changes
addedNew week - and another devlog! Today we’re testing something that changes how you interact with your character.
addedWe built the first prototype of text-based character control. You can now simply write a message to your hero and they will execute it immediately. Instead of going through menus or clicking different options, you just type what you want them to do. Whether it’s moving somewhere, changing focus, or taking a specific action, you write it - and it happens.
addedWriting a message makes it feel less like managing a system and more like actually communicating with your character. In a game built around automation and priorities, this adds a more personal layer of interaction. For us, it noticeably increases immersion, but we’re curious what you think!
addedIf you haven’t added the game to your wishlist yet, you can do it here:
New week - and another devlog! Today we’re testing something that changes how you interact with your character.
Chatting with Your Hero
We built the first prototype of text-based character control. You can now simply write a message to your hero and they will execute it immediately. Instead of going through menus or clicking different options, you just type what you want them to do. Whether it’s moving somewhere, changing focus, or taking a specific action, you write it - and it happens.
How It Feels
Writing a message makes it feel less like managing a system and more like actually communicating with your character. In a game built around automation and priorities, this adds a more personal layer of interaction. For us, it noticeably increases immersion, but we’re curious what you think!
If you haven’t added the game to your wishlist yet, you can do it here: