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Steam News16 November 20257mo ago

Release Notes - Version 1.1

**Release Date:** November 14, 2025 **TL;DR** Brand-new save slot system. - New game, continue, and loadout flows now protect progress and streamline party management.

Full notes

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What changed

1 fix8 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
addedBrand-new save slot system. - New game, continue, and loadout flows now protect progress and streamline party management. - Updated splash branding, fonts, and localization coverage alongside key bug fixes and tests.
added## What's New
added### New Save Slot System
addedIntroduced a brand-new manual save slot system on the title screen, letting you create, browse, and load multiple saves alongside the current auto-save. - Added a fully localized `Save Slots` menu with dedicated save/load dialogs, allowing you to browse every manual slot and the current auto-save in one place. - Each save entry now shows party composition, dungeon theme, score, completed rooms, and timestamp so you always know exactly where a run left off. - The title screen now spawns a live preview of your last party.
added### Smarter New Game & Continue Flow
changed`New Game` detects when the current run has not been moved into a slot and prompts you to convert the auto-save before wiping progress, preventing accidental loss. - New `Save Slots` access on the title screen respects license restrictions but remains available whenever manual saves exist. - Save deletion and overwrite prompts now use reusable confirmation dialogs across all supported languages.

**Release Date:** November 14, 2025

**TL;DR**

  • Brand-new save slot system. - New game, continue, and loadout flows now protect progress and streamline party management. - Updated splash branding, fonts, and localization coverage alongside key bug fixes and tests.

## What's New

### New Save Slot System

  • Introduced a brand-new manual save slot system on the title screen, letting you create, browse, and load multiple saves alongside the current auto-save. - Added a fully localized `Save Slots` menu with dedicated save/load dialogs, allowing you to browse every manual slot and the current auto-save in one place. - Each save entry now shows party composition, dungeon theme, score, completed rooms, and timestamp so you always know exactly where a run left off. - The title screen now spawns a live preview of your last party.

### Smarter New Game & Continue Flow

  • `New Game` detects when the current run has not been moved into a slot and prompts you to convert the auto-save before wiping progress, preventing accidental loss. - New `Save Slots` access on the title screen respects license restrictions but remains available whenever manual saves exist. - Save deletion and overwrite prompts now use reusable confirmation dialogs across all supported languages.

### Loadout Character Management

  • The Loadout UI lets you either load existing heroes from your auto-save or generate a fresh roster, making it faster to jump back into a run or try a new party. - Added class availability icons and improved slot handling so you can see which archetypes are already in use while recruiting.

### Presentation & Localization

  • Updated the TKFY splash screen to the latest branding and removed the default Unity splash for a cleaner startup. - Expanded SDF font atlases and localization strings for the new save/load experience across English, German, French, Portuguese, Russian, and Chinese.

## Quality of Life Improvements

  • Serialization now tracks save metadata and exposes APIs to copy auto-saves into slots, delete individual saves, and query slot availability. - Title party preview pillars display localized character names and classes, improving readability in every language. - Additional UI polish ensures buttons disable correctly in convention/demo modes while still surfacing available saves.

## Bug Fixes

  • Fixed the Displace Enemy spell so it now behaves as expected during combat. - Teleport afflictions reliably return both players and enemies to their starting tiles, backed by new regression tests. - Addressed several edge cases during save loading that previously left orphaned party previews or stale UI state.

## Testing & Stability

  • Added comprehensive serialization unit tests covering slot metadata, auto-save copy flows, and restore operations. - Expanded playmode coverage for teleport mechanics to guard against future regressions.

Source

Steam News / 16 November 2025

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