Full notes
Full Dolven update
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What changed
- UI and audio
- Gameplay
- Performance
**Release Date:** November 14, 2025
**TL;DR**
Brand-new save slot system. - New game, continue, and loadout flows now protect progress and streamline party management. - Updated splash branding, fonts, and localization coverage alongside key bug fixes and tests.
## What's New
### New Save Slot System
Introduced a brand-new manual save slot system on the title screen, letting you create, browse, and load multiple saves alongside the current auto-save. - Added a fully localized `Save Slots` menu with dedicated save/load dialogs, allowing you to browse every manual slot and the current auto-save in one place. - Each save entry now shows party composition, dungeon theme, score, completed rooms, and timestamp so you always know exactly where a run left off. - The title screen now spawns a live preview of your last party.
### Smarter New Game & Continue Flow
`New Game` detects when the current run has not been moved into a slot and prompts you to convert the auto-save before wiping progress, preventing accidental loss. - New `Save Slots` access on the title screen respects license restrictions but remains available whenever manual saves exist. - Save deletion and overwrite prompts now use reusable confirmation dialogs across all supported languages.
### Loadout Character Management
The Loadout UI lets you either load existing heroes from your auto-save or generate a fresh roster, making it faster to jump back into a run or try a new party. - Added class availability icons and improved slot handling so you can see which archetypes are already in use while recruiting.
### Presentation & Localization
Updated the TKFY splash screen to the latest branding and removed the default Unity splash for a cleaner startup. - Expanded SDF font atlases and localization strings for the new save/load experience across English, German, French, Portuguese, Russian, and Chinese.
## Quality of Life Improvements
Serialization now tracks save metadata and exposes APIs to copy auto-saves into slots, delete individual saves, and query slot availability. - Title party preview pillars display localized character names and classes, improving readability in every language. - Additional UI polish ensures buttons disable correctly in convention/demo modes while still surfacing available saves.
## Bug Fixes
Fixed the Displace Enemy spell so it now behaves as expected during combat. - Teleport afflictions reliably return both players and enemies to their starting tiles, backed by new regression tests. - Addressed several edge cases during save loading that previously left orphaned party previews or stale UI state.
## Testing & Stability
Added comprehensive serialization unit tests covering slot metadata, auto-save copy flows, and restore operations. - Expanded playmode coverage for teleport mechanics to guard against future regressions.
Source
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