Full notes
Full Dolven update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
Dolven changes
We’ve been hard at work polishing gameplay, fixing bugs, and adding a few surprises. This update brings:
Improved performance for smoother play.
Balance tweaks to make battles more strategic and fun.
Visual upgrades to environments and character animations.
Quality-of-life fixes based on your feedback.
Your support and feedback mean are important so please keep sharing your thoughts as we shape the path forward.
See you in the game!
— The Dev Team
New Features Skill Camera (PR #384) - Introduced dynamic skill camera views to enhance combat visuals and immersion.
Mac Build Support (PR #392)- Added support for macOS builds, expanding platform availability.
Rogue Skills (PR #381) - Changed Aura of Agility from granting Dexterity to granting +1 Action Point for the Rogue class, improving class-specific gameplay.
Kaelen Aspen Voiceovers- Added new voiceover lines for Kaelen Aspen in the Respite Room (thanks @sir_spicyy (2s_Company)), enriching the narrative atmosphere.
Equipment Compare System -Added the ability to compare items in your bag inventory with currently equipped gear, making it easier to choose upgrades and optimize your loadout.
Quick Tip System - Introduced a new Quick Tip system to guide new players with contextual hints, helping them learn mechanics more smoothly.
Gameplay Improvements Poison Trap Dissipation (PR #383) - Poison traps now dissipate after a set number of turns, balancing trap mechanics.
UI Enhancements Larger Tooltips (PR #382) - Increased tooltip size for better readability during gameplay.
Skill Camera Positioning (PR #392 follow-up) - Adjusted skill cam positions for improved visibility.
Technical & Build Changes Refactored Build System (PR #393) Improved build pipeline for stability and maintainability.
Source
Changelog.gg summarizes and formats this update. How we read updates.
