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Steam News14 December 20256mo ago

Little Weekend Hotfix Patch — v1.03b

Hello! Hope you're all well, thank you so much for a huge few days. We're stoked that so many of you have found our game and are digging it, and thank you so much to everyone who have submitted bug reports, shared feedb

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Full Dogpile update

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Repeated intro

Hello! Hope you're all well, thank you so much for a huge few days. We're stoked that so many of you have found our game and are digging it, and thank you so much to everyone who have submitted bug reports, shared feedback and given us a nice review- it genuinely helps us out massively. We're just a small team and we need all the support we can get. Feel free to join the Dogpile Discord to share pictures of your dog AND/OR cool Tag combos, sick wins etc. Would love to chat to you all about what we should be working on next >:)

What changed

3 fixes2 additions2 changes0 removals
  • Fixes
  • Gameplay
  • Performance
changedThere's a bug where cards can get stuck on screen in an unplayable state, we're not 100% sure of all the reasons this occurs, but now pressing escape/start will reset UI interaction, which will solve this weird state. We will have a more comprehensive fix for this issue later!!
addedThe "Continue" function has been a little unruly, we've added numerous improvements to this system in this patch, thank you for your patience if you encounter any weirdness with it for the time being.
fixedFixed a bug where decks were not reliably unlocking even when players met the criteria
addedAdded info to the deck choice screen about unlocking decks, and how to win a game
fixedFixed some performance issues with Friendly and Timid, your machines won't chug AS hard when you have 50 dogs with Timid / Friendly
changedUpdated Rock Description (the wording implied that certain tags would DROP a rock into your Yard when they didn't)

Dogpile changes

changedThere's a bug where cards can get stuck on screen in an unplayable state, we're not 100% sure of all the reasons this occurs, but now pressing escape/start will reset UI interaction, which will solve this weird state. We will have a more comprehensive fix for this issue later!!
addedThe "Continue" function has been a little unruly, we've added numerous improvements to this system in this patch, thank you for your patience if you encounter any weirdness with it for the time being.
fixedFixed a bug where decks were not reliably unlocking even when players met the criteria
addedAdded info to the deck choice screen about unlocking decks, and how to win a game
fixedFixed some performance issues with Friendly and Timid, your machines won't chug AS hard when you have 50 dogs with Timid / Friendly

We've cooked up a few little fixes and changes so here they are

  • Lowered some of the later bone goals on Chill mode. Hopefully this takes a bit of the hardcore edge off the later game.

  • There's a bug where cards can get stuck on screen in an unplayable state, we're not 100% sure of all the reasons this occurs, but now pressing escape/start will reset UI interaction, which will solve this weird state. We will have a more comprehensive fix for this issue later!!

  • The "Continue" function has been a little unruly, we've added numerous improvements to this system in this patch, thank you for your patience if you encounter any weirdness with it for the time being.

  • Fixed a bug where decks were not reliably unlocking even when players met the criteria

  • Added info to the deck choice screen about unlocking decks, and how to win a game

  • Fixed some performance issues with Friendly and Timid, your machines won't chug AS hard when you have 50 dogs with Timid / Friendly

  • Updated Rock Description (the wording implied that certain tags would DROP a rock into your Yard when they didn't)

  • Fixed the Stuck Inside Discipline Card "Complete the next Goal or Lose the game" (it was just ending games even if you completed the Goal, we are very sorry.)

Happy Piling!!

Source

Steam News / 14 December 2025

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