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Steam News19 February 20264mo ago

Patch 1.0.7

Heyo! This patch addresses the following: Changes Sturdy no longer affects (de)buffs (e.g. Burning or Bleeding) and now reduces incoming damage by 1 instead of 2.

Full notes

Full Dobbel Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes1 removal
  • Balance
  • Fixes
removedSturdy no longer affects (de)buffs (e.g. Burning or Bleeding) and now reduces incoming damage by 1 instead of 2.
fixedFixed an issue where shadow clones were unable to generate an appropriate skill tree for themselves when the original unit had a looot of skills unlocked, which caused a softlock.
fixedFixed an issue where the final boss would not end his turn after spawning shadow clones if this phase was triggered at the start of his turn by a DOT debuff (e.g. Burning), which caused a softlock.

Heyo!

This patch addresses the following:

Changes

  • Sturdy no longer affects (de)buffs (e.g. Burning or Bleeding) and now reduces incoming damage by 1 instead of 2.

Fixes

  • Fixed an issue where shadow clones were unable to generate an appropriate skill tree for themselves when the original unit had a looot of skills unlocked, which caused a softlock.

  • Fixed an issue where the final boss would not end his turn after spawning shadow clones if this phase was triggered at the start of his turn by a DOT debuff (e.g. Burning), which caused a softlock.

Happy Dobbeling!

  • Jim & Michelle

Source

Steam News / 19 February 2026

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