Full notes
Full Dobbel Dungeon update
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What changed
- Balance
- Fixes
- UI and audio
Heyo!
This patch addresses the following:
Changes
'Defeat x with one action' objectives now require the party to have access to at least 2 different AOE attacks.
Fixes
Fixed an issue where the final boss could get stuck when executing an action that spawned something (like bombardment or meteor shower) that resulted in damage to himself that would cause him to be defeated.
Fixed an issue where the final boss would continue his turn during dialogue sequences if he damaged himself beyond the dialogue threshold during his turn.
Fixed an issue where the final boss's final phase would not trigger if he was somehow damaged way over the threshold before the previous phase had even begun.
Fixed a minor animation clipping issue in the final boss' cauldron animations
Fixed an issue where the skill tree panel wasn't high enough to navigate to every skill on 4:3 aspect ratio resolutions.
Fixed misspelled mission complete banner in German
Fixed Low & Very Low graphics settings not having HDR enabled, which resulted in incorrect lighting behaviour (particularly in Brimstone Quarry)
Fixed an issue with how quickly the internal flag was raised for whether or not to skip the hub intro sequence on new runs.
Fixed an issue that caused companion achievements to be automatically completed.
Happy Dobbeling!
Jim & Michelle
Source
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