Update history
Latest D'LIRIUM updates
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- D'LIRIUM
v1.4.19 Patch
Fixed the low health animation changing transparency at the wrong speed. Fixed a hole in the player pointer icon on the map GUI. Fixed typos in the map editor documentation. Versions in the development branch now have s…
Announcement4 changesFixBalance - D'LIRIUM
The post New Year update 1.4.18 and a peek behind the scenes
Happy New Year to everyone! We hope your holidays were joyful and filled with fun. As we step into this new year, we would like to share some updates on the game and our team's progress. Changelog It's been almost half…
Event30 changesFixGameplay - D'LIRIUM
From v1.4.14 to v1.4.17 change lists
1.4.16 Fixed wrong offset of custommaps/chatacters search buttons in respective menus. Fixed that the sound of exiting the help menu was played when the Escape key is pressed in submenu. Optimised help menu. Fixed typo…
Store10 changesFixUI/audio - D'LIRIUM
D'LIRIUM on Android!
We're excited to announce that D'LIRIUM is now available on Google Play! 📱 This is a direct port of the PC version — no exclusive content or changes. The full experience, now on the go. 🔗 Download on Google Play: http…
Store3 changesGameplayServer - D'LIRIUM
v1.4.13 Patch
Fixed incorrect behaviour of visual and sound effects on Game Over screen at high FPS. The game is now automatically paused when the game window loses focus. Default game volume has been halved. Fixed a bug where gibs c…
Announcement3 changesFixPerformance - D'LIRIUM
v1.4.6 Patch
Fixed many bugs related to effects not working properly at high FPS. Fixed appearance of mobile control settings button on non-mobile devices.
Announcement2 changesFixPerformance - D'LIRIUM
v1.4.5 Patch
Fixed that Phantoms didn't die when their "monster_hp" was changed by Entity Programmer to 0 or lower. Fixed that there were a missing pixel on the volume bar in the sound menu. Fixed that "agony pulse" screen effect sp…
Announcement21 changesFixUI/audio - D'LIRIUM
v1.4.4 Patch
Fixed a bug that caused Entity Sound to set the wrong volume for the "music" and "voice" sound types.
Announcement1 changeFixUI/audio - D'LIRIUM
v1.4.3 Patch
Fixed a bug that caused doors to stop being solid when Phantoms approached them. Fixed incorrect programming of monster health when using the Entity Programmer.
Announcement2 changesFixBalance - D'LIRIUM
v1.4.2 Patch
Fixed a bug in the gas stoove explosion that occurred after usage of the "skip" console command. Fixed incorrect level lighting when camera has non-standard offset.
Announcement2 changesFix - D'LIRIUM
v1.4.1 Patch
Optimized pickable items' sliding on the ground. Updated Steamworks compatibility libraries.
Store2 changesCompatibility - D'LIRIUM
v1.4 Update
Version 1.3 has received the largest number of patches among all previous updates. I think it can already be considered a full version 1.4. In this version we made supposedly the last critical fix. Fixed incorrect slidi…
Announcement1 changeFixPerformance - D'LIRIUM
v1.3.15 Patch
This update is brought to you by Grif_on :> Fixed martyrs being able to moan when the game is paused. Fixed a bug where players would be unable to melee hit monsters while standing near martyrss. Fixed a bug that allowe…
Announcement7 changesFixGameplay - D'LIRIUM
v1.3.14 Patch
Fixed a crash when launching the game.
Announcement1 changeFixPerformance - D'LIRIUM
v1.3.13 Patch
Fixed a bug where gamepad did not work in the language selection menu. Fixed some characters missing in Chinese localization. Added a recommendation to the easy difficulty description. Steam Workshop menu is no longer a…
Announcement8 changesFixGameplay - D'LIRIUM
v1.3.12 Patch
Fixed a bug where items would continue to create particles while the game is paused.
Store1 changeFix






