What changed
2 fixes0 additions0 changes0 removals
fixedNew update! As January comes to a close, we're rolling out some things we've been working on consecutively with the second arena. Here are the changes: - New artefact added - "Vampire Dentures" - Enemies now have notably higher attack speed on "Undivines Your Wishes" difficulty - There is someone watching you at Sandspire Coliseum. Now you can see him. - Fixed a bug where the hint for breaking generators remained in English in other languages. For the sake of balance, the text for picking up the Vampire Dentures can now remain untranslated - The journal now displays how many times each item was obtained, each enemy or boss was defeated, each debuff was received, and each arena was visited - Fixed a bug where Lanceae could occasionally throw a spear without the throwing animation - Fixed a bug where Axels could remain idle at the end of a wave
fixedHere are some particularly significant changes from previous updates that didn't have their own patch notes: - The experience and leveling system has been reworked. Now you need to pick up experience by touching the experience spheres. Also, experience spheres are now larger and more detailed, and the level-up notification has been changed - Added a marker to show the direction of the attack that caused damage to the player - Added a progress bar for the first ten waves - Fixed a few minor bugs with enemy behavior
Divine Wish changes
fixedNew update! As January comes to a close, we're rolling out some things we've been working on consecutively with the second arena. Here are the changes: - New artefact added - "Vampire Dentures" - Enemies now have notably higher attack speed on "Undivines Your Wishes" difficulty - There is someone watching you at Sandspire Coliseum. Now you can see him. - Fixed a bug where the hint for breaking generators remained in English in other languages. For the sake of balance, the text for picking up the Vampire Dentures can now remain untranslated - The journal now displays how many times each item was obtained, each enemy or boss was defeated, each debuff was received, and each arena was visited - Fixed a bug where Lanceae could occasionally throw a spear without the throwing animation - Fixed a bug where Axels could remain idle at the end of a wave
fixedHere are some particularly significant changes from previous updates that didn't have their own patch notes: - The experience and leveling system has been reworked. Now you need to pick up experience by touching the experience spheres. Also, experience spheres are now larger and more detailed, and the level-up notification has been changed - Added a marker to show the direction of the attack that caused damage to the player - Added a progress bar for the first ten waves - Fixed a few minor bugs with enemy behavior
New update! As January comes to a close, we're rolling out some things we've been working on consecutively with the second arena. Here are the changes:
- New artefact added
- "Vampire Dentures"
Enemies now have notably higher attack speed on "Undivines Your Wishes" difficulty - There is someone watching you at Sandspire Coliseum. Now you can see him. - Fixed a bug where the hint for breaking generators remained in English in other languages. For the sake of balance, the text for picking up the Vampire Dentures can now remain untranslated - The journal now displays how many times each item was obtained, each enemy or boss was defeated, each debuff was received, and each arena was visited - Fixed a bug where Lanceae could occasionally throw a spear without the throwing animation - Fixed a bug where Axels could remain idle at the end of a wave
Here are some particularly significant changes from previous updates that didn't have their own patch notes: - The experience and leveling system has been reworked. Now you need to pick up experience by touching the experience spheres. Also, experience spheres are now larger and more detailed, and the level-up notification has been changed - Added a marker to show the direction of the attack that caused damage to the player - Added a progress bar for the first ten waves - Fixed a few minor bugs with enemy behavior
The release of the second arena is still a long way off, but we are making steady progress, so we keep working and look forward to seeing the second arena for you as well. In the meantime, enjoy the game!