What changed
0 fixes1 addition3 changes0 removals
changedWe're continuing to do a ton of stuff for the full release, but we've still got some things for the demo. Nothing gameplay-wise, but still enough to warrant a changelog.
changedAll descriptions in the Journal rewritten to be more accurate : all the artifacts, weapons, and effects now show their full stats, including damage values, effects durations, how all of those increments with the number of items, etc. (kind of like the Elden Ring Detailed Item Descriptions mod)
changedLoading screen hints added : previously, the lobby loading used to be covered up by the Estel Games and The Bueno Interactive logos. Now that's only the case when launching the game, and going to the lobby after a run will now show a hint instead of the logos. Those hints now also wait for the player to press a button to proceed, since 2/3 of the core development team reported having missed some hints in The Witcher 3 about five years ago (the remaining 1/3 of the core dev team hasn't played The Witcher 3).
addedSpanish and Simplified Chinese translations added. We're not completely sure of their quality, but we did our best, we'll fix any issues that we'll find, and we'll ask our publisher to proofread the Spanish translation. If you find anything wrong, feel free to correct us on Discord our in our bug report form.
Divine Wish changes
changedWe're continuing to do a ton of stuff for the full release, but we've still got some things for the demo. Nothing gameplay-wise, but still enough to warrant a changelog.
changedAll descriptions in the Journal rewritten to be more accurate : all the artifacts, weapons, and effects now show their full stats, including damage values, effects durations, how all of those increments with the number of items, etc. (kind of like the Elden Ring Detailed Item Descriptions mod)
changedLoading screen hints added : previously, the lobby loading used to be covered up by the Estel Games and The Bueno Interactive logos. Now that's only the case when launching the game, and going to the lobby after a run will now show a hint instead of the logos. Those hints now also wait for the player to press a button to proceed, since 2/3 of the core development team reported having missed some hints in The Witcher 3 about five years ago (the remaining 1/3 of the core dev team hasn't played The Witcher 3).
addedSpanish and Simplified Chinese translations added. We're not completely sure of their quality, but we did our best, we'll fix any issues that we'll find, and we'll ask our publisher to proofread the Spanish translation. If you find anything wrong, feel free to correct us on Discord our in our bug report form.
Minor update (23.09.25, 3:43 UTC, Steam Build ID 20087163)
We're continuing to do a ton of stuff for the full release, but we've still got some things for the demo. Nothing gameplay-wise, but still enough to warrant a changelog.
All descriptions in the Journal rewritten to be more accurate: all the artifacts, weapons, and effects now show their full stats, including damage values, effects durations, how all of those increments with the number of items, etc. (kind of like the Elden Ring Detailed Item Descriptions mod)
Loading screen hints added: previously, the lobby loading used to be covered up by the Estel Games and The Bueno Interactive logos. Now that's only the case when launching the game, and going to the lobby after a run will now show a hint instead of the logos. Those hints now also wait for the player to press a button to proceed, since 2/3 of the core development team reported having missed some hints in The Witcher 3 about five years ago (the remaining 1/3 of the core dev team hasn't played The Witcher 3).
Spanish and Simplified Chinese translations added. We're not completely sure of their quality, but we did our best, we'll fix any issues that we'll find, and we'll ask our publisher to proofread the Spanish translation. If you find anything wrong, feel free to correct us on Discord our in our bug report form.
Minor adjustments (the Bedroom and Training Chamber door and elevator now show interaction hints, waves are now a little shorter, items needed to solve a puzzle in Sandspire Coliseum now emit slight particles, etc.)
Minor bugfixes
As we said, we really have a lot of stuff on our hands for the full release, but it's still nice to release some quality-of-life things for the demo as well.