Full notes
Full Divine Orbit update
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What changed
- Performance
- Server
- UI and audio
Divine Orbit changes
Commander, engineering just pushed a massive tactical optimization to your HUD. We've stripped out the clutter so you can focus entirely on the swarm. Less clicking, more carnage.
Always-On Defense Grid: Clunky requisition menus are gone. Your entire defensive arsenal is now permanently locked into the lower dashboard for zero-latency deployment.
Tri-Core Layout: We pushed your God Powers to the left, your Build Grid to the right, and dropped the Threat Timeline dead center. Your central viewport is now completely unobstructed.
Integrated Overdrive: The Carnage Gauge has been physically embedded into the floor of your console. When you hit 2X Yield, the entire board lights up.
The UI is officially out of your way. Get back in the fight.
Source
Changelog.gg summarizes and formats this update. How we read updates.
