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Steam News5 April 20263mo ago

NEURAL LINK v4.0

Commander, engineering just pushed a massive tactical optimization to your HUD. We've stripped out the clutter so you can focus entirely on the swarm. Less clicking, more carnage.

Full notes

Full Divine Orbit update

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What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • Server
  • UI and audio
changedCommander, engineering just pushed a massive tactical optimization to your HUD. We've stripped out the clutter so you can focus entirely on the swarm. Less clicking, more carnage.
changedAlways-On Defense Grid: Clunky requisition menus are gone. Your entire defensive arsenal is now permanently locked into the lower dashboard for zero-latency deployment.
changedThe UI is officially out of your way. Get back in the fight.

Divine Orbit changes

changedCommander, engineering just pushed a massive tactical optimization to your HUD. We've stripped out the clutter so you can focus entirely on the swarm. Less clicking, more carnage.
changedAlways-On Defense Grid: Clunky requisition menus are gone. Your entire defensive arsenal is now permanently locked into the lower dashboard for zero-latency deployment.
changedThe UI is officially out of your way. Get back in the fight.

Commander, engineering just pushed a massive tactical optimization to your HUD. We've stripped out the clutter so you can focus entirely on the swarm. Less clicking, more carnage.

Always-On Defense Grid: Clunky requisition menus are gone. Your entire defensive arsenal is now permanently locked into the lower dashboard for zero-latency deployment.

Tri-Core Layout: We pushed your God Powers to the left, your Build Grid to the right, and dropped the Threat Timeline dead center. Your central viewport is now completely unobstructed.

Integrated Overdrive: The Carnage Gauge has been physically embedded into the floor of your console. When you hit 2X Yield, the entire board lights up.

The UI is officially out of your way. Get back in the fight.

Source

Steam News / 5 April 2026

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