HomeGamesUpdatesPricingMethodology
Steam News18 May 20261mo ago

Hotfix: The "Heavy Ordinance" Patch

The Archangel (Type-0 Prototype) This patch focuses on tightening up the "game feel" of the Archangel prototype and adjusting a few other systems based on your feedback (and watching you guys struggle in the simulation)

In this update2

Full notes

Full Divine Orbit update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
removedHere are the changes:Twin-Stick Targeting (Overhauled): The Archangel is no longer a single-stick nightmare. When flying to a waypoint or patrolling, its weapons system now operates independently, automatically targeting and tracking the nearest threat.
addedHere are the changes:RTS Movement (New): You are the Commander, not the pilot. A quick Right-Click will drop a tactical waypoint for the Archangel to fly to. Holding Right-Click still charges the Kinetic Strike.
addedHere are the changes:Flight Model (Heavy Inertia): The Archangel's flight physics have been completely rewritten. It now has significantly reduced acceleration and turn speed, meaning it handles like a heavy dreadnought instead of a strike fighter. It will drift and slide as it maneuvers.
addedHere are the changes:Combat Kiting (New AI): If the Archangel is engaged in combat without a direct movement order, it will automatically strafe and kite enemies, maintaining an optimal engagement distance.
changedHere are the changes:Recoil & Impact (Buffed): Firing the primary weapons now causes the ship to physically recoil. Muzzle flashes have been significantly enhanced with a blinding white core.
changedGeneral SystemsKinetic Strike HUD: When an Archangel is deployed, the Kinetic Strike reticle changes from the standard blue to a heavy red/gold "Weapons Free" design, complete with a rotating laser sight linking the cursor to the ship.

Divine Orbit changes

removedTwin-Stick Targeting (Overhauled): The Archangel is no longer a single-stick nightmare. When flying to a waypoint or patrolling, its weapons system now operates independently, automatically targeting and tracking the nearest threat.
addedRTS Movement (New): You are the Commander, not the pilot. A quick Right-Click will drop a tactical waypoint for the Archangel to fly to. Holding Right-Click still charges the Kinetic Strike.
addedFlight Model (Heavy Inertia): The Archangel's flight physics have been completely rewritten. It now has significantly reduced acceleration and turn speed, meaning it handles like a heavy dreadnought instead of a strike fighter. It will drift and slide as it maneuvers.
addedCombat Kiting (New AI): If the Archangel is engaged in combat without a direct movement order, it will automatically strafe and kite enemies, maintaining an optimal engagement distance.
changedRecoil & Impact (Buffed): Firing the primary weapons now causes the ship to physically recoil. Muzzle flashes have been significantly enhanced with a blinding white core.

The Archangel (Type-0 Prototype)

This patch focuses on tightening up the "game feel" of the Archangel prototype and adjusting a few other systems based on your feedback (and watching you guys struggle in the simulation).

Here are the changes:

Twin-Stick Targeting (Overhauled): The Archangel is no longer a single-stick nightmare. When flying to a waypoint or patrolling, its weapons system now operates independently, automatically targeting and tracking the nearest threat.

RTS Movement (New): You are the Commander, not the pilot. A quick Right-Click will drop a tactical waypoint for the Archangel to fly to. Holding Right-Click still charges the Kinetic Strike.

Flight Model (Heavy Inertia): The Archangel's flight physics have been completely rewritten. It now has significantly reduced acceleration and turn speed, meaning it handles like a heavy dreadnought instead of a strike fighter. It will drift and slide as it maneuvers.

Combat Kiting (New AI): If the Archangel is engaged in combat without a direct movement order, it will automatically strafe and kite enemies, maintaining an optimal engagement distance.

Recoil & Impact (Buffed): Firing the primary weapons now causes the ship to physically recoil. Muzzle flashes have been significantly enhanced with a blinding white core.

General Systems

Kinetic Strike HUD: When an Archangel is deployed, the Kinetic Strike reticle changes from the standard blue to a heavy red/gold "Weapons Free" design, complete with a rotating laser sight linking the cursor to the ship.

Source

Steam News / 18 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.