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Akimbo Update Out Now! (v0.3.0)
Hi everyone! The new content update is now online! Check out the new levels with more guns, enemies and gameplay mechanics. Also a 30% discount will start today (May 6) at 10 AM PDT (7 PM GMT+2)! (Note: Some of the new…
Development Update
Hi all, Happy Halloween! Just wanted to give you a short preview of the next chapter that's currently in development. We're working on a set of new missions that will take you deeper into the enemy base and throw some t…
Revolver + Tech Collectable Update (v0.2.0)
New: Weapon: Revolver, a powerful handgun with slow firing speed. Can be fired quicker using the fanning technique, at the cost of accuracy Gun selector popup UI for quick weapon swapping 35 Tech Chip collectables hidde…
Devlog #04: New Progression System Coming
This week I've been finishing up the new revolver sidearm. This weapon works slightly different than the previous guns, so it needed some additional functionality for it to feel like an actual revolver. It's almost read…
Devlog #03: Patch v0.1.2 release + new level teaser
Yesterday we've released patch v0.1.2 onto the main branch, making the upgrade to Unreal 4.27 official. It's very nice for me to know that we're (hopefully) finished with the big technical updates, so now we can fully f…
Patch v0.1.2
Patch v0.1.2 Fixed: Upgraded game engine to Unreal 4.27 Reworked Quick Save system Added Steam Cloud Save support Fixed a randomly occurring crash when loading a save. (FRenderResource Error) Fixed duplicate guns from s…
Devlog #02: Engine upgrade on Beta branch
The engine upgrade to Unreal 4.27 has been completed and the patch has been uploaded to the Beta branch for public testing! Once it has been confirmed to be stable I will set it to the main branch. Since most of the gam…
Devlog #01: Early Access launch
Huge thanks to everybody for the amazing Early Access launch last week! Reading all the positive comments and seeing everyone's reactions put a big smile on our faces! We couldn't wait to start on the development for th…
Patch v0.1.1
Patch v0.1.1 Fixed enemy colors in Map Mode. Fixed a bug where it would incorrectly exit Map Mode and you’d still have the green wireframe vision applied. Added more haptic feedback to punching enemies and smashing obje…
District Steel - Early Access is out NOW!
Hi everyone! The wait is finally over! Check out the new campaign filled with a variety of missions in different environments and with new objectives to complete. Fight against an army of deadly enemies standing in your…
Pre-release Build Fixes #2
Fixed an autosave bug in Mission 02 Fixed “Swap Move and Turn Input” option Fixed Left Handed selection at game start Slightly increased Energy reward when defeating enemies Various sound effect and text fixes
Pre-release Build Fixes
Fixed percentages display on Arm HUD. Adjusted collisions of large fans to make it easier to crouch through. Tweaked handgun ironsights to be more accurate at range. Added additional tips in Training Mission about ammo…
Release Date Trailer: February 16!
District Steel will release in early access on February 16! Wishlist now, and check out the new trailer!
Demo Update v0.0.6
With the Early Access release coming closer, I've decided to upload a new build of the demo with a couple of additions that will also be in the full game. Added item inventory slots, located under your robot arm. This a…
Demo Update v0.0.5
While my main focus is working on the release build, here are a few improvements for the demo version as well: Added option to toggle grip button restriction when grabbing ammo from pouch. (general options) Added improv…
Demo Update v0.0.4
Added option to display HUD on your robot arm instead of on head. (graphics menu) Added option to aim the rocket jump with your robot arm. (movement menu) Added option to auto-acquire pickups when grabbing them. (genera…
Demo Update v0.0.3
Disabled auto-crouch when bumping head against ceiling, if no crouch button is set in custom controls. Added crouch button tutorial tip. Added sprinting tutorial tip. Fixed bug causing some options to be reset between p…
