District Steel
Steam News 10 March 20233y ago

Devlog #03: Patch v0.1.2 release + new level teaser

Yesterday we've released patch v0.1.2 onto the main branch, making the upgrade to Unreal 4.27 official. It's very nice for me to know that we're (hopefully) finished with the big technical updates, so now we can fully f…

Update log

Full District Steel update

The complete published notes, normalized for clean reading and source attribution.

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  • Gameplay
addedYesterday we've released patch v0.1.2 onto the main branch, making the upgrade to Unreal 4.27 official. It's very nice for me to know that we're (hopefully) finished with the big technical updates, so now we can fully focus on the fun part; developing new weapons, enemies and levels. Alongside this upgrade I've added a lot of bugfixes and some quality of life features, many of which were suggested by the community. Many thanks for this continuous feedback, keep all those ideas coming, they are much appreciated!
addedWe've also started working on the continuation of the campaign, thinking about what the next area is going to be like. The idea of the "story" of the game is to infiltrate much deeper into the enemy base, deep into the SenTRI nerve centre. One of the new locations we are working on is the Caverns, which will present an interesting combination of natural rock formations together with the artificial sci-fi bunker elements of District Steel. This opens up new possibilities for level design, with interesting combat encounters and ways to put rocket jumping and slowmotion to use. Check the screenshot below for a little teaser of what this is going to be like, but keep in mind that the level is still very early in development!

Yesterday we've released patch v0.1.2 onto the main branch, making the upgrade to Unreal 4.27 official. It's very nice for me to know that we're (hopefully) finished with the big technical updates, so now we can fully focus on the fun part; developing new weapons, enemies and levels. Alongside this upgrade I've added a lot of bugfixes and some quality of life features, many of which were suggested by the community. Many thanks for this continuous feedback, keep all those ideas coming, they are much appreciated!

We've also started working on the continuation of the campaign, thinking about what the next area is going to be like. The idea of the "story" of the game is to infiltrate much deeper into the enemy base, deep into the SenTRI nerve centre. One of the new locations we are working on is the Caverns, which will present an interesting combination of natural rock formations together with the artificial sci-fi bunker elements of District Steel. This opens up new possibilities for level design, with interesting combat encounters and ways to put rocket jumping and slowmotion to use. Check the screenshot below for a little teaser of what this is going to be like, but keep in mind that the level is still very early in development!

Have a nice weekend all!

- AJ

Teaser:

Source

Steam News / 10 March 2023

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