District Steel
Steam News 17 March 20233y ago

Devlog #04: New Progression System Coming

This week I've been finishing up the new revolver sidearm. This weapon works slightly different than the previous guns, so it needed some additional functionality for it to feel like an actual revolver. It's almost read…

Update log

Full District Steel update

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Extracted changes

0 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
  • Compatibility
addedThis week I've been finishing up the new revolver sidearm. This weapon works slightly different than the previous guns, so it needed some additional functionality for it to feel like an actual revolver. It's almost ready for release, but before it can go into the game, I want to have the new unlock system finished as well.
addedSome of the future content will be locked behind this new progression system, encouraging players to do more exploring in the levels. I'd like to add a lot of secret areas and hidden rooms to the game, but those would be less interesting if they only offered ammo and health pickups, like the game currently does. This is why we're working on a new type of collectible pickup, spread throughout the missions, which will be linked to the new progression system. This system will reward players with points that they can use to unlock new gear and bonus features, adding more depth and replayability to the existing and future missions.
changedLastly there will be another small balance update to the current final boss. This update is already available on the beta branch, so check it out if you're currently stuck on the boss fight. The final phase has been adjusted to be a little less overwhelming.

This week I've been finishing up the new revolver sidearm. This weapon works slightly different than the previous guns, so it needed some additional functionality for it to feel like an actual revolver. It's almost ready for release, but before it can go into the game, I want to have the new unlock system finished as well.

Some of the future content will be locked behind this new progression system, encouraging players to do more exploring in the levels. I'd like to add a lot of secret areas and hidden rooms to the game, but those would be less interesting if they only offered ammo and health pickups, like the game currently does. This is why we're working on a new type of collectible pickup, spread throughout the missions, which will be linked to the new progression system. This system will reward players with points that they can use to unlock new gear and bonus features, adding more depth and replayability to the existing and future missions.

Lastly there will be another small balance update to the current final boss. This update is already available on the beta branch, so check it out if you're currently stuck on the boss fight. The final phase has been adjusted to be a little less overwhelming.

That's all for now, have a great weekend!

- AJ

Source

Steam News / 17 March 2023

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