Full notes
Full Distributrains update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Trains now have a temperament option, affecting what detours they are willing to take when the path is blocked
For trains waiting for a free path, the pathfinding visualiser now clearly marks the tile where the path is blocked
Adjusted pathfinding penalties for railway structures
The Orders window now has a Go toggle button
Fixed the shift modifier not working for landscaping tools
Fixed a bug where right-clicking the Load/Unload buttons in the Orders window did not work as intended
Fast combustion engines now have a distinct engine noise
Added an alternative faster explosives factory process using plastics instead of logs
Source
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