Full notes
Full Distributrains update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Server
- Maps
- Performance
Distributrains changes
This update contains the following changes:
Added new cards: Backup Generators, Fuel Reserves, Random Industries
Added some statistics which can be viewed in the progress menu
Music and ambient noise will now play on the main menu
Music will now play during tutorials
There is no longer a delay between when the score screen opens and the music pauses
Fixed a bug where setting the music volume while ingame resulted in a temporarily incorrect gain value
Fixed a bug where the game could freeze upon closing the game window while music was paused
Added custom game setting for increasing the housing target by a percentage instead of linearly
Changed granularity and ranges of the housing target/increment settings in the custom game menu
Move industry card now has a popup window
The highest town anger percentage this run is now displayed in the anger meter tooltip
Window sizes and positions will now be saved when exiting the game without saving
The default value for the passcode input in the Network window is now the previous value used for hosting
The Forge and Lumberjack victory conditions now have a marker indicating unusually high difficulty
Map climate is now affected by placement bias setting
Fixed inconsistent behaviour when placing signals without dragging
Fixed a bug where the "Accountability" contract was still visible in the contracts window after continuing from the score screen
Fixed an issue where truncating a waypoint station from the west/north and placing a new waypoint station at its original location would always result in two stations with the same name
Improved support for unicode file paths on Windows
Fixed a design flaw in the network packet resending scheme, exacerbating connection problems while more than one network connection was open
Fixed a bug where failing to join a network game by using Direct IP with the wrong passcode would result in the host failing to delete the broken connection, causing communications failure upon rejoining due to triggering the previous point in the worst possible way
Fixed memory error or crash caused by using the order retargeting function and then destroying the newly assigned target structure
Fixed misaligned graphics for Electrofuel Plant
Fixed a bug where closing the Orders Window at the wrong time during the first tutorial could crash the game
Fixed a bug where a custom game could freeze when failing to initialize deposits with some settings
Fixed a bug where the card extra information button could be triggered by clicking under its button
Fixed a bug where the main menu had slightly different colours before and after starting a game
Fixed a bug where the Utopia achievement would not be listed on the score screen after being earned
Major internal rewrites of text related code to enable future localisations
Also, Distributrains will be part of the imminent Steam Summer Sale.
Source
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