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Steam News4 June 20215y ago

Patch: 11630

We've had a chance over the past couple of weeks to recharge a little and fix a number of underlying bugs and issues that whilst not front facing, allow us to make great strides in the future.

Full notes

Full Distant Kingdoms update

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What changed

2 fixes2 additions4 changes9 removals
  • Balance
  • Performance
  • Gameplay
  • Events
  • UI and audio
  • Fixes
changedWe've had a chance over the past couple of weeks to recharge a little and fix a number of underlying bugs and issues that whilst not front facing, allow us to make great strides in the future.
changedWe've also had tremendous success on internal branches with Multi-Threading our loading systems, which necessitated a major architecture change. These changes aren't live in this patch as they're being heavily tested, but they should be around in our next patch. Initial testing has shown a decrease in loading times by up to 90%, at the same time as using far less ram.
addedPatch Notes:Speed buttons are now highlighted when starting a new session.
removedPatch Notes:Saves are no longer populated twice in the Load Functions.
removedPatch Notes:Pausing an un-upgraded Gatherer's Hut and then unpausing will no longer permanently increase it's maintenance cost by 1.
addedPatch Notes:Encounter icons can now correct disappear after clearing a Hex.

We've had a chance over the past couple of weeks to recharge a little and fix a number of underlying bugs and issues that whilst not front facing, allow us to make great strides in the future.

We've also had tremendous success on internal branches with Multi-Threading our loading systems, which necessitated a major architecture change. These changes aren't live in this patch as they're being heavily tested, but they should be around in our next patch. Initial testing has shown a decrease in loading times by up to 90%, at the same time as using far less ram.

As always, please do let us know of any issues you encounter, and be sure to join us in our Discord http://discord.gg/distantkingdoms

Patch Notes:

  • Speed buttons are now highlighted when starting a new session.

  • Saves are no longer populated twice in the Load Functions.

  • Pausing an un-upgraded Gatherer's Hut and then unpausing will no longer permanently increase it's maintenance cost by 1.

  • Encounter icons can now correct disappear after clearing a Hex.

  • Cider can no longer be produced before Tech Node is unlocked.

  • The event "StonyForeman" can no longer lead to the game tick stopping indefinitely.

  • Localisation error no longer occurs in Emergency notification popup.

  • Status bar Tooltips are no longer layered underneath Paused text.

  • Quarter's Inspector is no longer partially hidden behind Advisor Dialogue in the Tutorial obscuring the button to close the Inspector.

  • Errors no longer spam and building preview appears when first placing a Small Warehouse in Open Spaces.

  • Fixed two issues where Upgrading House Density and choosing Production Building Upgrades would not display available goods appropriately.

  • Tooltip for the date now updates regularly.

  • Fixed an issue where players using Non-English Region Settings on their PC could cause save games and other data to be loaded incorrectly, specifically swapping decimal and thousand terminators between Comma and Period/Full-stop, leading to bizarre co-ordinates and values being loaded in many places.

  • Portals can no longer be placed over each other.

  • Game now correctly resumes at the previous speed after opening and closing Tech Tree.

Source

Steam News / 4 June 2021

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