Full notes
Full Distant Kingdoms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Maps
- Gameplay
Again, thank you for your feedback and bug reporting! We've finally completed triaging all user submitted Bugs and Feedback through the F9 tool and our online Bug Reporting form, we've been able to identify a number of common issues and will be working on those over the coming weeks alongside our plans for our first and second Major Version updates.
As always, please do let us know of any issues you encounter, and be sure to join us in our Discord http://discord.gg/distantkingdoms
Bugs
Fixed an issue where a Production Building is in range of multiple Warehouses the Upgrade tooltip only displays stock from one Warehouse not the total stock available.
"Allotment - Carrots 1" decorations now do not float
Fixed an error that could occur as part of Trade Route Deletion
House Density now shows the correct available resources even if one of them is not available
Production Tooltips are now more clear
Farm Fields placed in Hexes at the top of the map in Windy Peaks will now delete correctly
Fixed a Targetted Modifier Issue
Total Residents tooltip now correctly displays Employed vs Unemployed populations
Fixed spaces in the Total Residents and Happiness Status Bar Tooltip
The Discord link on the main menu now points to the appropriate location.
Tasks
Added Version Number to the Main Menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
