Full notes
Full Distant Flux: System Initializing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Content Changes:
Monster corpses no longer produce leather, and leather is no longer used in armor crafting. (This is due to a decision to not implement the Nexus room for early access release. The Nexus room idea was to provide a steady stream of monster corpses, so that if you relied on any component from them, you wouldn't be stuck if a new sector didn't have that kind of monster. I'd still like to implement the Nexus room, but I can't promise it.)
Disabled Nexus skill stats on player.
Innate Changes:
Combat NPCs will now prioritize closing rifts over looting corpses and repairing turrets.
Crafting supply bonus from crafting room level is now 10% of project supply value per level.
Set default monster level cap to 100 (I'd consider it "normal" difficulty).
Disabled Nexus logging on base (at rift conquering).
This update shouldn't break saves. You'll need to start a new game to pick up content changes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
