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Steam News1 July 20251y ago

Update 0.9.1.4r18

Content Changes: Bugfix for environments without a power stat. Renamed mana cells to mana gems. Piles no longer have a critical difficulty stat (since you can't crit a pile).

In this update2

Full notes

Full Distant Flux: System Initializing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions4 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
removedContent Changes:Piles no longer have a critical difficulty stat (since you can't crit a pile).
changedContent Changes:The magic abilities that did physical damage now use standard power scaling (makes them stronger).
addedContent Changes:Hordes now have colors.
addedContent Changes:Fire mage path now has a weakness to fire ability (as do the elementalist and archmage paths).
changedContent Changes:Tweaked monster stats.
changedInnate Changes:Some color fixes for terrain type in various modals.

Distant Flux: System Initializing changes

removedPiles no longer have a critical difficulty stat (since you can't crit a pile).
changedThe magic abilities that did physical damage now use standard power scaling (makes them stronger).
addedHordes now have colors.
addedFire mage path now has a weakness to fire ability (as do the elementalist and archmage paths).
changedTweaked monster stats.

Content Changes:

  • Bugfix for environments without a power stat.

  • Renamed mana cells to mana gems.

  • Piles no longer have a critical difficulty stat (since you can't crit a pile).

  • The magic abilities that did physical damage now use standard power scaling (makes them stronger).

  • Hordes now have colors.

  • Fire mage path now has a weakness to fire ability (as do the elementalist and archmage paths).

  • Tweaked monster stats.

  • Bosses now get double their base horde stats (will probably make them a bit stronger; this replaced custom boss stats).

Innate Changes:

  • Some color fixes for terrain type in various modals.

  • Added new resource nodes that allow leveraging skills such as civilian mining to gather. (There currently aren't any examples in the demo.)

  • Text for scavenge to gather in zone object modal (supports new resource nodes).

  • Views and zone objects are now sorted alphabetically in the targets pane.

  • Views now combine comment and discovered comment (no more dupes, although I don't think it was obvious in-game).

  • The monster corpse devouring action now requires the same health type on monster and target.

  • Character info now shows "IsBoss" if it's a boss (and getting double stats).

  • The Escape key now closes windows.

  • The exp log now shows total progress to next level.

  • The level-up log shows total levels for that type of experience, as well as the current value of the stat.

  • Level-up logs now have a different color than exp logs.

  • Added an alert (!) to monsters with higher level than you. Added a tooltip going into detail on the alerts.

  • Bugfix for action on a view listing ???? as the view in the action summary.

This update shouldn't break saves. You'll need to start a new game to pick up content changes.

Source

Steam News / 1 July 2025

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