In this update2
Full notes
Full Distant Flux: System Initializing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
Distant Flux: System Initializing changes
Content Changes:
Bugfix for environments without a power stat.
Renamed mana cells to mana gems.
Piles no longer have a critical difficulty stat (since you can't crit a pile).
The magic abilities that did physical damage now use standard power scaling (makes them stronger).
Hordes now have colors.
Fire mage path now has a weakness to fire ability (as do the elementalist and archmage paths).
Tweaked monster stats.
Bosses now get double their base horde stats (will probably make them a bit stronger; this replaced custom boss stats).
Innate Changes:
Some color fixes for terrain type in various modals.
Added new resource nodes that allow leveraging skills such as civilian mining to gather. (There currently aren't any examples in the demo.)
Text for scavenge to gather in zone object modal (supports new resource nodes).
Views and zone objects are now sorted alphabetically in the targets pane.
Views now combine comment and discovered comment (no more dupes, although I don't think it was obvious in-game).
The monster corpse devouring action now requires the same health type on monster and target.
Character info now shows "IsBoss" if it's a boss (and getting double stats).
The Escape key now closes windows.
The exp log now shows total progress to next level.
The level-up log shows total levels for that type of experience, as well as the current value of the stat.
Level-up logs now have a different color than exp logs.
Added an alert (!) to monsters with higher level than you. Added a tooltip going into detail on the alerts.
Bugfix for action on a view listing ???? as the view in the action summary.
This update shouldn't break saves. You'll need to start a new game to pick up content changes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
