In this update2
Full notes
Full Distant Flux: System Initializing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Distant Flux: System Initializing changes
Content Changes:
Strength now boosts physical resists, to replace max encumbrance.
Paths no longer boost max encumbrance.
Stunned and Shocked conditions now affect stats other than max encumbrance.
Jetpack flight buff now increases Evasion. Jetpack provides less ability power per level.
Rebalanced project supply to be less across the board: 10 for equipment, 20 for consumables, and 50 for ammo. Note this will innately increase prices.
The base now starts at half supply for all items.
Supply threshold for triggering projects now uses base supply gain (times item level).
Innate Changes:
Disabled the encumbrance/immobilized mechanic (and updated dialogs to match). Short version: it was frustrating on character create to pick proficiencies and not be able to use them, and at the same time, over the course of the game, encumbrance becomes trivial (it doesn't scale). Also, it was bit clunky in the background.
Disabled any kind of ability or profession check related to weight or encumbrance.
Added inline action expansion dialogs. If you click "Expand" on the drone, zone, or target panes, you get a much bigger pane for the action list, and you isolate the selected target. (Note that since there are no actions on rooms on base, the expand button is dimmed there.)
Added large, modal dialogs for drone, zone, and base logs. If you click "Full" on the relevant log, it will show the large version.
Bugfix for base not spending crafting supply from purchases (meant supply was never decreasing).
Bugfix for project tab shadow not resetting properly on new game load.
This update shouldn't break saves. You'll need to start a new game to pick up content changes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
