Full notes
Full Disposable Corps: Tactical Trench Warfare update
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What changed
- Security
- Balance
- Gameplay
- UI and audio
- Maps
Disposable Corps: Tactical Trench Warfare changes
Merry Christmas and Happy Holidays from the Disposable Corps team!
First off, a massive thank you to everyone who has jumped into the trenches for our public playtest. We are watching the chaos unfold and loving the feedback.
We are taking a short break to be with our families, but we wanted to acknowledge that we’ve seen your reports. We are making a list (and checking it twice), and we have identified several "gremlins" currently in the system.
🔧 Known Issues / Bug Report We are aware of the following issues and will be addressing them in upcoming patches:
The "Mole Man" Exploit: Players can clip through border walls, sink underground, and unfairly attack surface units or capture flags from below.
Construction Glitches: After clipping into walls, players can build structures (spawns/factories) inside the wall geometry.
Friendly Fire/Economy: Suicides are sometimes counting as "Killing a Friendly Unit," resulting in an unfair money deduction.
Weapon Malfunctions: Machine guns may become unusable, and pressing 'Interact' can sometimes disarm the player or teleport them to an abandoned tank's MG position.
The "Phantom Toilet": The second toilet cannot be built and incorrectly replaces the first one.
UI Clutter: Kill/Money notifications may get stuck on screen. Also, you may see notifications meant for other teams (e.g., "Toilet build limit reached").
Lobby Gremlins: Selecting “Start Next Match” currently opens the post-match chat instead of restarting.
Tank Physics: Tank barrels can clip into enemy armor, allowing for point-blank instant kills.
Matchmaking: There is a rare chance of being placed into another player’s tutorial level.
Thank you for your patience as we iron these out! Enjoy the holidays, get some rest, and we’ll see you on the battlefield.
Over and out.
Source
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