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Steam News22 December 20256mo ago

Playtest 2 is Live: The Refactoring Update

Greetings, Commanders! We are excited to announce that our second private playtest begins tomorrow. Since our last session in September, we haven’t just been adding content—we’ve been rebuilding the game’s foundation.

In this update4

Full notes

Full Disposable Corps: Tactical Trench Warfare update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Commanders!

What changed

0 fixes8 additions13 changes0 removals
  • Performance
  • Gameplay
  • Maps
  • Balance
  • Server
  • Store
addedSince our last session in September, we haven’t just been adding content—we’ve been rebuilding the game’s foundation. This update focuses on a major refactor designed to support larger battles, smarter AI, and better performance.
addedWe hope this gives you ample time to jump in, recruit your squad, and test the new systems.
changed🔧 What’s New in This Playtest?We have overhauled several core systems to make gameplay feel more solid and impactful. Here is what you can expect:
changed🔧 What’s New in This Playtest?Smoother Movement & Camera We have replaced the old systems with fully refactored solutions.
changed🔧 What’s New in This Playtest?Camera: Movement is now significantly smoother using a physical camera system.
changed🔧 What’s New in This Playtest?Player: Movement is more responsive with improved animations and fewer bugs.

Disposable Corps: Tactical Trench Warfare changes

addedSince our last session in September, we haven’t just been adding content—we’ve been rebuilding the game’s foundation. This update focuses on a major refactor designed to support larger battles, smarter AI, and better performance.
addedWe hope this gives you ample time to jump in, recruit your squad, and test the new systems.
changedWe have overhauled several core systems to make gameplay feel more solid and impactful. Here is what you can expect:
changedSmoother Movement & Camera We have replaced the old systems with fully refactored solutions.
changedCamera: Movement is now significantly smoother using a physical camera system.

We are excited to announce that our second private playtest begins tomorrow.

Since our last session in September, we haven’t just been adding content—we’ve been rebuilding the game’s foundation. This update focuses on a major refactor designed to support larger battles, smarter AI, and better performance.

Playtest Schedule:

  • Starts: Tomorrow, December 23 @ 07:00 ET / 12:00 UTC / 20:00 CST

  • Ends: Monday, January 12

We hope this gives you ample time to jump in, recruit your squad, and test the new systems.

🔧 What’s New in This Playtest?

We have overhauled several core systems to make gameplay feel more solid and impactful. Here is what you can expect:

  1. Smoother Movement & Camera We have replaced the old systems with fully refactored solutions.

  • Camera: Movement is now significantly smoother using a physical camera system.

  • PlayerMovement is more responsive with improved animations and fewer bugs.
  1. Smarter NPCs Our AI has been reworked from the ground up to handle more units and complex tasks.

  • Construction: NPCs can now assist players with building fortifications.

  • Navigation: Pathfinding now accounts for terrain changes, reducing the chance of units getting stuck.

  1. Combat & Weapon Overhaul Combat visuals and feedback have received a major upgrade.

  • New ArsenalWe’ve added new models including the Chauchat and Lewis gun .
  • GunplayExpect a new recoil system and Picture-in-Picture sniper scopes.
  1. Vehicles & Artillery

  • Tanks: Now feature interior details and localized damage where armor can deform or break.

  • Artillery: These units can now be produced, towed, and even fired while being moved.

  1. QoL & Tech

  • Reconnection: Players can now reconnect to a match after disconnecting.

  • Persistent Terrain: Terrain damage is now preserved and saved.

🔑 How to Join

If you haven't joined us yet, slots are open now.

  • Best option: Sign up on our website for the earliest access & info →

https://dc.lightup.games/

  • Steam: You can also request access on the store page, though these slots may open in later waves.

🎮 Quick Controls Refresher

For returning commanders and new recruits, we have updated the control scheme. Here are the basics to get you into the fight immediately:

  • 1 ~ 9: Switch weapons

  • P: Switch to first person/third person view

  • T: Open Squad Command

  • E: Interaction

  • B: Open Building Panel

  • M: Open Map

  • Left / Right Arrows: Switch seats in vehicles

📣 Feedback Focus

This playtest specifically targets the core gameplay loop, performance, and large-scale combat behavior. Some systems, like the UI and specific map content, are still work-in-progress.

Your feedback will directly influence our next steps as we move toward 1.0. Please fill out our feedback form here: https://forms.gle/7DuoS9mLd42MC1tn6

Join the Community

  • Discord:

https://discord.gg/vtDYcDt8yN

  • QQ: 577020498

Thank you for sticking with us and helping to shape Disposable Corps. See you on the battlefield.

Armoured Dudes

Source

Steam News / 22 December 2025

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