In this update3
Full notes
Full Disposable Corps: Tactical Trench Warfare update
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What changed
- Gameplay
- Performance
- Server
- Events
Disposable Corps: Tactical Trench Warfare changes
Greetings, Commander,
We’ve been hard at work squashing bugs, optimizing systems, and making sure your battles are smoother and more stable. Here’s what’s new in this update:
🔧 Major Fixes & Optimizations
LOD Overhaul: Optimized character rendering by swapping to low-cost hard-surface meshes at long distances. Less lag, more action!
- Network Sync BoostNew prediction and sync tech slashed NPC data load by up to 80% .
- Physics ReworkImproved character physics to prevent crazy knockbacks and glitchy interactions from latency.
Shop Bug Fixed: You can now access the shop as intended. Time to gear up!
- Clone Wars Ending (Mostly)Fixed the player clone bug — though a few ghosts still haunt the system occasionally.
Spawn Issues Resolved: Characters now reliably appear where they should.
No More NPC Mix-ups: Your character won’t accidentally become an NPC anymore.
Artillery Bug Fix: If you survive on a destroyed artillery seat, you’ll now keep your building rights.
- Coordinate Sync PatchForced coordinate validation added to keep positions consistent across all clients.
⚠️ Known Issues (Still Being Monitored):
Kill logs are a bit off — some AI kills are being counted as player kills.
Rare headless clones may still appear (we’re tracking it!).
A few NPCs believe they can fly — we’re working on grounding them.
Heavy artillery gunners might be invisible, but don’t worry — players can still operate them.
Thank you, Commander, for leading the charge and helping us shape Disposable Corps through your feedback.
💬 Stay Connected
We’d love to hear more from you, whether it’s bug reports, feedback, or just a chat with fellow Commanders:
🔗 Discord: https://discord.gg/vtDYcDt8yN
🔗 QQ: 577020498
More updates are on the horizon — stay alert and ready.
Until then, carry on.
— AD Dev Team
Source
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