Colossus Part 1 Update: Map 1 Rework, New Mutations System, and More!
New Content MAP 1 REWORK: - Reworked first 3 boss fights - 10 new Miniboss enemies - 2 new boss fights - 3 new basic enemies New Mutations System!
In this update1
Full notes
Full Disfigure update
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What changed
1 fix4 additions0 changes0 removals
Maps
Gameplay
Balance
UI and audio
addedNew Content MAP 1 REWORK: - Reworked first 3 boss fights - 10 new Miniboss enemies - 2 new boss fights - 3 new basic enemies
addedNew Mutations System! Unlock new permanent upgrades that can be selected during runs after boss kills! - New Callisto Current Upgrade Tree!
addedPerk Changes - Blood Lust Upgrade now doesn’t factor in damage dealt by Combination Strike Weapon Perk - Pulse Slash Weapon Perk’s Damage Multiplier to bosses changed from +100% -> +50% - Fire Rate Nerfs added to certain Doom Rounds and Charged Rounds upgrades - Shield Barrier Nerf, reworked to recharge based off of time passed rather than kills - Charge Upgrade reworked: Temporarily increase Movement Speed by up to 50% over a course of 3 seconds until your next shot. Movement Speed +20% - Magnetism Upgrade reworked: EXP Pickup Range +40%, Circle/Cone Vision Size +10%, Movement Speed -10% - Slug Deflection can now trigger only up to 5 times
addedVisual Changes - New Upgrade Icon Art for Shield Barrier, Shrapnel, Cloned Sentry, Wind Up Strike, Wild Fire, Light Meteor, Psych Trail, Light Target, and Proximity Marker - Added a particle for when Outflow upgrade is triggered - Added a particle for Blood Geyser Weapon Perk - Slight edits to Singularity appearance to increase general visibility - Small changes to scorpion and cockroach appearance - Railgun projectile color changed to blue to contrast new enemy attacks - Temporarily changed Ricochet Rounds and Guided Laser icon art to placeholders - Added details to player appearance - Added a red screen indicator for taking damage - Tweaks to contrast and saturation for several upgrade icons
fixedBug Fixes/Other - Fixed a visual bug where status particle effects would display incorrectly when an enemy is killed with multiple at once - Fixed bug where score wouldn’t track properly when hud is disabled - Fixed a memory leak issue while using certain melee weapons with Ricochet upgrade - Changed movement settings to reduce amount of slide - Added a maximum damage cap of 999999 (Prevents infinite health for late-game bosses which factor in DPS to scale) - Added an option to adjust bullet opacity - Adjusted Cone Vision rotation to smooth out jittery movement - New songs added to Map 1
Disfigure changes
addedNew Content MAP 1 REWORK: - Reworked first 3 boss fights - 10 new Miniboss enemies - 2 new boss fights - 3 new basic enemies
addedNew Mutations System! Unlock new permanent upgrades that can be selected during runs after boss kills! - New Callisto Current Upgrade Tree!
addedPerk Changes - Blood Lust Upgrade now doesn’t factor in damage dealt by Combination Strike Weapon Perk - Pulse Slash Weapon Perk’s Damage Multiplier to bosses changed from +100% -> +50% - Fire Rate Nerfs added to certain Doom Rounds and Charged Rounds upgrades - Shield Barrier Nerf, reworked to recharge based off of time passed rather than kills - Charge Upgrade reworked: Temporarily increase Movement Speed by up to 50% over a course of 3 seconds until your next shot. Movement Speed +20% - Magnetism Upgrade reworked: EXP Pickup Range +40%, Circle/Cone Vision Size +10%, Movement Speed -10% - Slug Deflection can now trigger only up to 5 times
addedVisual Changes - New Upgrade Icon Art for Shield Barrier, Shrapnel, Cloned Sentry, Wind Up Strike, Wild Fire, Light Meteor, Psych Trail, Light Target, and Proximity Marker - Added a particle for when Outflow upgrade is triggered - Added a particle for Blood Geyser Weapon Perk - Slight edits to Singularity appearance to increase general visibility - Small changes to scorpion and cockroach appearance - Railgun projectile color changed to blue to contrast new enemy attacks - Temporarily changed Ricochet Rounds and Guided Laser icon art to placeholders - Added details to player appearance - Added a red screen indicator for taking damage - Tweaks to contrast and saturation for several upgrade icons
fixedBug Fixes/Other - Fixed a visual bug where status particle effects would display incorrectly when an enemy is killed with multiple at once - Fixed bug where score wouldn’t track properly when hud is disabled - Fixed a memory leak issue while using certain melee weapons with Ricochet upgrade - Changed movement settings to reduce amount of slide - Added a maximum damage cap of 999999 (Prevents infinite health for late-game bosses which factor in DPS to scale) - Added an option to adjust bullet opacity - Adjusted Cone Vision rotation to smooth out jittery movement - New songs added to Map 1
New Content MAP 1 REWORK:
Reworked first 3 boss fights
10 new Miniboss enemies
2 new boss fights
3 new basic enemies
New Mutations System! Unlock new permanent upgrades that can be selected during runs after boss kills! - New Callisto Current Upgrade Tree!
Perk Changes - Blood Lust Upgrade now doesn’t factor in damage dealt by Combination Strike Weapon Perk - Pulse Slash Weapon Perk’s Damage Multiplier to bosses changed from +100% -> +50% - Fire Rate Nerfs added to certain Doom Rounds and Charged Rounds upgrades - Shield Barrier Nerf, reworked to recharge based off of time passed rather than kills - Charge Upgrade reworked: Temporarily increase Movement Speed by up to 50% over a course of 3 seconds until your next shot. Movement Speed +20% - Magnetism Upgrade reworked: EXP Pickup Range +40%, Circle/Cone Vision Size +10%, Movement Speed -10% - Slug Deflection can now trigger only up to 5 times
Visual Changes - New Upgrade Icon Art for Shield Barrier, Shrapnel, Cloned Sentry, Wind Up Strike, Wild Fire, Light Meteor, Psych Trail, Light Target, and Proximity Marker - Added a particle for when Outflow upgrade is triggered - Added a particle for Blood Geyser Weapon Perk - Slight edits to Singularity appearance to increase general visibility - Small changes to scorpion and cockroach appearance - Railgun projectile color changed to blue to contrast new enemy attacks - Temporarily changed Ricochet Rounds and Guided Laser icon art to placeholders - Added details to player appearance - Added a red screen indicator for taking damage - Tweaks to contrast and saturation for several upgrade icons
Bug Fixes/Other - Fixed a visual bug where status particle effects would display incorrectly when an enemy is killed with multiple at once - Fixed bug where score wouldn’t track properly when hud is disabled - Fixed a memory leak issue while using certain melee weapons with Ricochet upgrade - Changed movement settings to reduce amount of slide - Added a maximum damage cap of 999999 (Prevents infinite health for late-game bosses which factor in DPS to scale) - Added an option to adjust bullet opacity - Adjusted Cone Vision rotation to smooth out jittery movement - New songs added to Map 1
Thank you everyone for waiting a bit longer for this update! Colossus Part 2 Update is work in progress, which will rework Map 2 with new bosses, minibosses, enemies, and more!