Update 23: New Gauss Katana, Upgrades, Melee Animations, and More!
New Content - New Weapon: Gauss Katana! - New Upgrade Tree: Proximity Marker! - New swing animations for all melee weapons Changes to Existing Content - Reworked bottom path of Light Meteor Tree into 3 new upgrades: Cri
Full notes
Full Disfigure update
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What changed
1 fix1 addition1 change0 removals
Gameplay
UI and audio
Maps
addedNew Content - New Weapon: Gauss Katana! - New Upgrade Tree: Proximity Marker! - New swing animations for all melee weapons
changedChanges to Existing Content - Reworked bottom path of Light Meteor Tree into 3 new upgrades: Crippling Fragments, Glaring Meteors, and Meteor Napalm - Reworked Light Target into a new expanded Upgrade Tree - EXP collection of Combustion Upgrade moved to Ring of Fire Upgrade - Slug Deflection will now cause kills with Deflected Projectiles to float EXP towards you - Projectile Split now creates 2 Deflected Projectiles instead of player bullets - Buffed the outside of Vision Damage Multiplier gains in Concealed Fatigue Upgrade Tree - New icon art for Charged Rounds upgrade tree - Edited sound for Lightning Bolt Upgrade - Pulse Rifle Changes: Price changed to 200K credits, Bullet Damage: 14 -> 12, Fire Rate: 0.75 -> 0.8 seconds
fixedBug Fixes - Fixed a bug where completing Map 1 on Easy Mode wouldn’t unlock Map 2 - Fixed a bug where enemies outside of Singularity would still be damaged by it - Fixed a bug where Condemned Strike would trigger inconsistently - Fixed a visual bug where Ricochet particles would display incorrectly for Railgun - Fixed a memory leak bug related to Deflected Projectiles not properly being disposed of
Disfigure changes
addedNew Content - New Weapon: Gauss Katana! - New Upgrade Tree: Proximity Marker! - New swing animations for all melee weapons
changedChanges to Existing Content - Reworked bottom path of Light Meteor Tree into 3 new upgrades: Crippling Fragments, Glaring Meteors, and Meteor Napalm - Reworked Light Target into a new expanded Upgrade Tree - EXP collection of Combustion Upgrade moved to Ring of Fire Upgrade - Slug Deflection will now cause kills with Deflected Projectiles to float EXP towards you - Projectile Split now creates 2 Deflected Projectiles instead of player bullets - Buffed the outside of Vision Damage Multiplier gains in Concealed Fatigue Upgrade Tree - New icon art for Charged Rounds upgrade tree - Edited sound for Lightning Bolt Upgrade - Pulse Rifle Changes: Price changed to 200K credits, Bullet Damage: 14 -> 12, Fire Rate: 0.75 -> 0.8 seconds
fixedBug Fixes - Fixed a bug where completing Map 1 on Easy Mode wouldn’t unlock Map 2 - Fixed a bug where enemies outside of Singularity would still be damaged by it - Fixed a bug where Condemned Strike would trigger inconsistently - Fixed a visual bug where Ricochet particles would display incorrectly for Railgun - Fixed a memory leak bug related to Deflected Projectiles not properly being disposed of
New Content - New Weapon: Gauss Katana! - New Upgrade Tree: Proximity Marker! - New swing animations for all melee weapons
Changes to Existing Content - Reworked bottom path of Light Meteor Tree into 3 new upgrades: Crippling Fragments, Glaring Meteors, and Meteor Napalm - Reworked Light Target into a new expanded Upgrade Tree - EXP collection of Combustion Upgrade moved to Ring of Fire Upgrade - Slug Deflection will now cause kills with Deflected Projectiles to float EXP towards you - Projectile Split now creates 2 Deflected Projectiles instead of player bullets - Buffed the outside of Vision Damage Multiplier gains in Concealed Fatigue Upgrade Tree - New icon art for Charged Rounds upgrade tree - Edited sound for Lightning Bolt Upgrade - Pulse Rifle Changes: Price changed to 200K credits, Bullet Damage: 14 -> 12, Fire Rate: 0.75 -> 0.8 seconds
Bug Fixes - Fixed a bug where completing Map 1 on Easy Mode wouldn’t unlock Map 2 - Fixed a bug where enemies outside of Singularity would still be damaged by it - Fixed a bug where Condemned Strike would trigger inconsistently - Fixed a visual bug where Ricochet particles would display incorrectly for Railgun - Fixed a memory leak bug related to Deflected Projectiles not properly being disposed of