Full notes
Full Diorama Break update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Diorama Break changes
Shortened some action descriptions that struggle to fit on screen.
Enemies will no longer wait until the last possible moment to interrupt attacks targeting them.
Fixed issue where full aim range (rather than just the aiming bounds) would show up when targeting the action as well.
Movement actions now always show their full aim range when targeting too.
Movement actions no longer show an attack preview on the grid.
Fixed a few dialogue typos.
Tweaked spacing for certain menu elements and shortened certain action descriptions.
Fixed an issue where the first reactive timeline pip during the final boss would render as committed.
An important choice can now be made with the space bar
Fixed an issue where the game would softlock immediately after reviving a party member
Source
Changelog.gg summarizes and formats this update. How we read updates.
