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Steam News9 April 20262mo ago

Demo Version 1.0.3 Changelog

Shortened some action descriptions that struggle to fit on screen. Enemies will no longer wait until the last possible moment to interrupt attacks targeting them.

Full notes

Full Diorama Break update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition2 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
removedEnemies will no longer wait until the last possible moment to interrupt attacks targeting them.
fixedFixed issue where full aim range (rather than just the aiming bounds) would show up when targeting the action as well.
changedMovement actions now always show their full aim range when targeting too.
removedMovement actions no longer show an attack preview on the grid.
fixedFixed a few dialogue typos.
changedTweaked spacing for certain menu elements and shortened certain action descriptions.

Diorama Break changes

removedEnemies will no longer wait until the last possible moment to interrupt attacks targeting them.
fixedFixed issue where full aim range (rather than just the aiming bounds) would show up when targeting the action as well.
changedMovement actions now always show their full aim range when targeting too.
removedMovement actions no longer show an attack preview on the grid.
fixedFixed a few dialogue typos.
  • Shortened some action descriptions that struggle to fit on screen.

  • Enemies will no longer wait until the last possible moment to interrupt attacks targeting them.

  • Fixed issue where full aim range (rather than just the aiming bounds) would show up when targeting the action as well.

  • Movement actions now always show their full aim range when targeting too.

  • Movement actions no longer show an attack preview on the grid.

  • Fixed a few dialogue typos.

  • Tweaked spacing for certain menu elements and shortened certain action descriptions.

  • Fixed an issue where the first reactive timeline pip during the final boss would render as committed.

  • An important choice can now be made with the space bar

  • Fixed an issue where the game would softlock immediately after reviving a party member

Source

Steam News / 9 April 2026

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