Full notes
Full Din's Legacy update
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What changed
- Fixes
- Balance
- Gameplay
- Events
- UI and audio
Din's Legacy changes
This patch fixes a higher level slowdown, balances a bunch of things better, and fixes a bunch of smaller issues.
1.004 change list:
fixed player town not being able to be raided by clans
fixed a problem where attacks from keys could ignore a valid target like a chest and attack something else nearby (JackintheBox)
fixed really high level clans being really slow (capped their initial number of members) (Alma Elma)
dying in the Last Man Standing scenario is now a lose condition (Brysos)
bonus for Freeze set is now cold damage instead of poison (cheese20)
now max of 5 wisp buff on wisps (DestroTheGod)
sped up summoned skeletons
now summoned monsters will use their parents sight position as well as their own for finding enemies (in general will make them more aggressive)
fixed skills triggering off of a status effect (like Energizing Block) not leveling up correctly (Logorouge)
blade of darkness, unholy armor, void shield, unholy vitality, and focus skills that come from skill mutations now benefit from extra status time (Swal)
removed attack speed boost from champion buff
now limit max damage taken mechanisms (like Lucky skill) take into account mana shield
Gaseous Form time length can no longer be buffed
Fire Mastery, Cold Mastery, Earth Mastery, Lightning Mastery, and Illusion Mastery now applies to all of the fire skill status effects also (ulk_underscore)
decreased Major Cold Imbued frost nova damage by 50%
decreased bounty hunter damage (Redsovietz)
will no longer hear about internal rumors in Empire scenario (Brysos)
made health gargoyle have a little more contrast between background version
made sure reward chests aren't locked, don't spawn secret levels, or are trapped (Brysos)
no longer get welcome message from newly discovered clan if they are based in the same level as you
fixed command mastery description skill list (Penguin Blender)
fixed don't die typo
fixed armor value on character screen not fitting very well when number is pretty large (Soldad)
rearranged stuff so damage numbers fit better on character screen (Soldad)
Source
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