Full notes
Full Din's Legacy update
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What changed
- Fixes
- Balance
- Gameplay
Din's Legacy changes
This patch fixes a high level slowdown, makes it much easier to find uprising targets, fixed a couple major DOT issues, and fixes a bunch of smaller issues.
1.005 change list:
now instead of damaged clan members staying awake for chance to heal, they just slowly heal (speeds things up a lot, especially high levels with lots of clans)
now uprisings keep their numbers up better in small areas
fixed a few status effects (like deep wounds) that had difficulty multiplier applied twice
fixed another way could lose a follower across worlds (liren)
added textures for exoskeleton mutation
increased CriticalStrike per level DamageMultPhysical from 0.125 to 0.2 (AuraForLaura)
now PreciseStrike's PowerAdded goes up per skill level (AuraForLaura)
doubled Hex damage debuff and now can stack up to 4 instead of just 1 (AuraForLaura)
doubled spell damage bonus from staves (now same as wands) (Misfit)
can now fight vendors (BorkFate)
now dots display takes into account higher difficulty damage mult correctly (Soldad)
no longer eliminate other clans when win (chesse20)
now getting hit and Pain Delay changing everything to damage over time still gets counted as a hit so when hit things trigger properly (Swal)
now zombie infection description tells possible way to cure (Bluddy)
simplified saveBaseColor stuff in generateColors some (probably a tad faster also)
when talking to a player an NPC will no longer patrol, adenture, or do activities (Notorious)
changed full mutation description to match new chances (ulk_underscore)
fixed Carek's bonus display numbers being incorrect (ulk_underscore)
fixed Player::damageNotice skipping Sentient stuff
Source
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