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Steam News4 October 20196y ago

Din's Legacy patch 1.005

This patch fixes a high level slowdown, makes it much easier to find uprising targets, fixed a couple major DOT issues, and fixes a bunch of smaller issues. 1.

Full notes

Full Din's Legacy update

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What changed

5 fixes3 additions6 changes2 removals
  • Fixes
  • Balance
  • Gameplay
fixedThis patch fixes a high level slowdown, makes it much easier to find uprising targets, fixed a couple major DOT issues, and fixes a bunch of smaller issues.
changednow instead of damaged clan members staying awake for chance to heal, they just slowly heal (speeds things up a lot, especially high levels with lots of clans)
fixedfixed a few status effects (like deep wounds) that had difficulty multiplier applied twice
fixedfixed another way could lose a follower across worlds (liren)
addedadded textures for exoskeleton mutation
changedincreased CriticalStrike per level DamageMultPhysical from 0.125 to 0.2 (AuraForLaura)
CriticalStrike per level DamageMultPhysical0.1250.2CriticalStrike per level DamageMultPhysical increased, buff

Din's Legacy changes

fixedThis patch fixes a high level slowdown, makes it much easier to find uprising targets, fixed a couple major DOT issues, and fixes a bunch of smaller issues.
changednow instead of damaged clan members staying awake for chance to heal, they just slowly heal (speeds things up a lot, especially high levels with lots of clans)
fixedfixed a few status effects (like deep wounds) that had difficulty multiplier applied twice
fixedfixed another way could lose a follower across worlds (liren)
addedadded textures for exoskeleton mutation

This patch fixes a high level slowdown, makes it much easier to find uprising targets, fixed a couple major DOT issues, and fixes a bunch of smaller issues.

1.005 change list:

  • now instead of damaged clan members staying awake for chance to heal, they just slowly heal (speeds things up a lot, especially high levels with lots of clans)

  • now uprisings keep their numbers up better in small areas

  • fixed a few status effects (like deep wounds) that had difficulty multiplier applied twice

  • fixed another way could lose a follower across worlds (liren)

  • added textures for exoskeleton mutation

  • increased CriticalStrike per level DamageMultPhysical from 0.125 to 0.2 (AuraForLaura)

  • now PreciseStrike's PowerAdded goes up per skill level (AuraForLaura)

  • doubled Hex damage debuff and now can stack up to 4 instead of just 1 (AuraForLaura)

  • doubled spell damage bonus from staves (now same as wands) (Misfit)

  • can now fight vendors (BorkFate)

  • now dots display takes into account higher difficulty damage mult correctly (Soldad)

  • no longer eliminate other clans when win (chesse20)

  • now getting hit and Pain Delay changing everything to damage over time still gets counted as a hit so when hit things trigger properly (Swal)

  • now zombie infection description tells possible way to cure (Bluddy)

  • simplified saveBaseColor stuff in generateColors some (probably a tad faster also)

  • when talking to a player an NPC will no longer patrol, adenture, or do activities (Notorious)

  • changed full mutation description to match new chances (ulk_underscore)

  • fixed Carek's bonus display numbers being incorrect (ulk_underscore)

  • fixed Player::damageNotice skipping Sentient stuff

Source

Steam News / 4 October 2019

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